-FERRAGAMO

PH
On FACEIT since 2016 289 matches tracked 87 matches in 30 days
ELO ▲ 324
2,759
30-day peak: 2,759
Rank SEA ▲ 196 places
#383
PH #15 in PH
30 days · prev. #579 · best #381
Last updated:

How does -FERRAGAMO play?

Rating 1.03 (from 252 matches) K/R 0.75 ADR 80.8 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 252 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.7 from the last 272
Knife kills 6 in 272 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 2 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.2+0.4 · Ø 3.8 better than 59%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ELO +59
= Stayed the same
ADR at 81.7, Headshots at 55%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −2 ELO
38 matches · 39% win rate
In match 4 of the day +81 ELO
36 matches · 42% win rate
Between 18:00 and 24:00 +135 ELO, win rate 43%
On Sundays −7 ELO, win rate 42%

-FERRAGAMO loses the most ELO on Ancient: −2 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 1.99 · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
55% better than 58%
0.77 better than 57%
81.8 better than 48%
1.08 better than 59%
51% of 408 duels better than 43%
45% of 65 situations better than 71%
Dust 271
48% better than 31%
0.72 better than 34%
77.4 better than 28%
1.00 better than 29%
47% of 308 duels better than 22%
40% of 40 situations better than 55%
Ancient38
39% better than 10%
0.69 better than 19%
79.5 better than 35%
0.93 better than 12%
48% of 170 duels better than 26%
52% of 29 situations better than 83%
Anubis32
53% right on the average
0.76 better than 55%
83.7 better than 62%
1.05 right on the average
49% of 136 duels better than 32%
44% of 18 situations better than 65%
Inferno18
50% better than 24%
0.78 better than 48%
80.3 better than 29%
1.07 better than 37%
60% of 58 duels better than 75%
38% of 13 situations better than 48%
Cache12
50% -
0.79 -
84.3 -
1.09-
45% of 56 duels -
14% of 7 situations -
Nuke4
75% -
0.66 -
74.6 -
0.96-
50% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -FERRAGAMO plays

Across 289 matches -FERRAGAMO averages K/R 0.75 and ADR 80.8; the rating across the 252 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Mirage with a 55% win rate in 97 matches. In 104 of 252 matches the rating was 1.10 or higher (41%), in 86 it was below 0.90. In 208 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. -FERRAGAMO loses the most ELO on Ancient (−2 ELO, win rate 39%). Things go best in match 1 of the day (+144 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +144 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ELO +59. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 81.7, Headshots at 55%. Last 30 days: 87 matches, win rate 62%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.