-EsD

Ukraine
208 matches tracked 54 matches in 30 days
ELO ▼ 1
3,486
30-day peak: 3,608
Rank EU ▼ 71 places
#1,052 #82 in UA
30 days · before #981 · best #981
Last updated:

How does -EsD play?

Rating 1.11 (from 139 matches) K/R 0.78 ADR 85.1 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
Multi-killsClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 4%−7 pp better than 25%
K/D 1.15+0.11 better than 83%
Pistol kills per match 2.5
Knife kills 1 in 208 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 4.5%+0.4 pp better than 66%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 33x 4K, 4 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 84.2, Win rate at 58%
▼ Got worse
Headshots −2 pp, ELO −163

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.77 (at the start 0.80).

Patterns

From the last 208 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −57 ELO
60 matches · 58% wins
In match 2 of the day −2 ELO
50 matches · 46% wins
On Thursdays −234 ELO, win rate 43%

-EsD loses the most ELO on Mirage: −57 ELO, 58% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 3.01 · Mirage

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
58% better than 74%
0.80 better than 75%
86.9 better than 77%
1.12 better than 75%
53% of 257 duels better than 59%
55% of 29 situations better than 90%
Dust 256
54% better than 57%
0.79 better than 72%
83.6 better than 63%
1.16 better than 84%
55% of 247 duels better than 70%
43% of 28 situations better than 66%
Ancient51
65% better than 85%
0.84 better than 88%
90.6 better than 90%
1.17 better than 88%
59% of 359 duels better than 86%
44% of 25 situations better than 65%
Anubis23
57% better than 65%
0.66 better than 13%
77.5 better than 29%
0.90-
52% of 130 duels level
20% of 10 situations better than 10%
Inferno13
46% -
0.69 -
76.6 -
0.98-
47% of 75 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -EsD plays

Across 208 matches -EsD averages K/R 0.78 and ADR 85.1; the rating across the 139 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. On average 16.7 kills per match, 58% of them headshots. The strongest map is Ancient with a 65% win rate in 51 matches. In 77 of 139 matches the rating was 1.10 or higher (55%), in 34 it was below 0.90. In 139 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.21. -EsD loses the most ELO on Mirage (−57 ELO, win rate 58%). Things go best in match 3 of the day (+120 ELO, win rate 66%). Got weaker: Headshots −2 pp, ELO −163. Unchanged in recent months: K/R at 0.77, ADR at 84.2, Win rate at 58%. Last 30 days: 54 matches, win rate 54%, ELO balance −93.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.