-Dizzy-
Name history of -Dizzy-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -Dizzy- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.62).
Rating, 1.00 is an average match
Best month: September 2026 with 0.94.
Damage per round (ADR)
Best month: August 2026 with 76.7. Last 3 months: 76.2 (at the start 70.9).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 47% (at the start 49%).
Matches won (win rate)
Best month: September 2026 with 60%. Last 3 months: 53% (at the start 52%).
Best month: October 2026 with 1,877. Last 3 months: 1,877 (at the start 1,713).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 312 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-Dizzy- loses the most ELO on Dust 2: −101 ELO, 47% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Anubis
- Longest win streak: 12 wins in a row · Inferno
- Most kills in a match: 35 · Inferno
Maps in detail
from the last 312 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Dizzy- plays
Across 312 matches -Dizzy- averages K/R 0.66 and ADR 75.5; the rating across the 270 rated matches is 0.93. Biggest strength: Utility with impact at 44%. That is better than 96% of players on level 8. Most room to improve: K/D at 0.90. That is better than only 13% of players on level 8. On average 14.3 kills per match, 47% of them headshots. The strongest map is Mirage with a 60% win rate in 10 matches. In 82 of 270 matches the rating was 1.10 or higher (30%), in 134 it was below 0.90. In 270 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: September 2026 at 0.94. -Dizzy- loses the most ELO on Dust 2 (−101 ELO, win rate 47%). Things go best on Nuke (+90 ELO, win rate 55%). Improved over the last three months: K/R +0.05, ADR +5.3, ELO +164. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 56 matches, win rate 52%, ELO balance +29.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.