-Dezi

Brazil
23 matches tracked 23 matches in 30 days
Last updated:

How does -Dezi play?

Rating 1.18 K/R 0.83 ADR 90.2 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 23 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 9% normal 0.90 to 1.09 30% weak 0.75 to 0.89 4% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsAWPerClutcher
better than most on level 7 about average weaker than most
Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 58%+8 pp · Ø 50% better than 97%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 53%+16 pp · Ø 37% better than 98%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.00).

Headshot rate 40%−6 pp · Ø 46% better than 19%
AWP share of kills 20%+10 pp · Ø 10% better than 85%
K/D 1.18+0.18 · Ø 1.00 better than 96%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.1%).

2K rounds 15.6%+2.5 pp · Ø 13.1% better than 95%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 89%
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 8x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 6%
Enemies flashed per round 0.50+0.23 · Ø 0.27 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Patterns

Soon this shows where -Dezi loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.29 · Mirage
  3. Longest win streak: 3 wins in a row · Anubis

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
86% -
1.11 -
113.9 -
1.60-
72% of 50 duels -
67% of 6 situations -
Ancient6
50% -
0.67 -
75.5 -
0.99-
44% of 25 duels -
25% of 4 situations -
Anubis5
60% -
0.71 -
85.3 -
0.92-
59% of 17 duels -
100% of 2 situations -
Dust 23
33% -
0.55 -
72.5 -
0.71-
42% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Dezi plays

Across 23 matches -Dezi averages K/R 0.83, ADR 90.2 and a rating of 1.18. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 7 players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 7 players. Averages 18.4 kills per match with 40% headshots. In 10 of 23 matches the rating was 1.10 or higher (43%), in 6 it was below 0.90. In 23 matches with detailed stats: 8 4Ks and 1 ace. Last 30 days: 23 matches, win rate 61%, net ELO +85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.