-Deity666

LV
On FACEIT since 2024 78 matches tracked 41 matches in 30 days
Last updated:

How does -Deity666 play?

Rating 0.97 K/R 0.70 ADR 77.0 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 3
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average.
Multi-kills
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Compared with 841 players on level 3, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

-Deity666 wins 45 of 100 opening duels. 2 percentage points below the level 3 average (47%).

Rounds with first kill 8%−1 pp better than 31%
Opening duels won 45%−2 pp better than 27%

Clutch

Average
Last one alive

-Deity666 wins 31 of 100 1v1s. 5 percentage points below the level 3 average (36%).

Clutch 1v1 won 31%−5 pp better than 20%
Clutch 1v2 won 17%−3 pp better than 30%
Clutch kills per match 1.4−0.2 better than 38%

Weapons and aim

Average
Where do the kills come from?

34 of 100 kills by -Deity666 are headshots. 7 percentage points below the level 3 average (41%).

Headshot rate 34%−7 pp better than 15%
AWP share of kills 10%−1 pp better than 54%
K/D 0.95+0.03 better than 63%
Pistol kills per match 1.7
Knife kills 1 in 78 matches

Impact

Average
Damage and big rounds

Averages 2.2 round MVPs per match. 0.2 above the level 3 average (2.0).

2K rounds 13.1%+0.9 pp better than 73%
3K rounds 3.4%0.0 pp on par
MVPs per match 2.2+0.2 better than 77%
4Ks and aces 17x 4K, 0 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.7 utility damage per round from HEs and mollies. 2.8 below the level 3 average (3.5).

Utility hit rate 35%+1 pp better than 62%
Utility damage per round 0.7−2.8 better than 1%
Enemies flashed per round 0.09−0.14 better than 14%
Deaths per round 74%0 pp on par

Progress

One value per month, dashed line is the level 3 average
Whether -Deity666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.98 · Nuke
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 29%
0.64 better than 31%
71.6 better than 30%
0.89 better than 35%
40% of 108 duels better than 13%
27% of 22 situations better than 24%
Dust 222
41% better than 23%
0.71 better than 65%
75.1 better than 42%
0.95 better than 52%
40% of 88 duels better than 13%
38% of 13 situations better than 54%
Nuke9
89% -
0.83 -
86.0 -
1.21-
60% of 43 duels -
40% of 5 situations -
Anubis8
38% -
0.77 -
83.8 -
1.07-
47% of 34 duels -
0% of 3 situations -
Inferno5
60% -
0.69 -
82.5 -
1.00-
38% of 16 duels -
0% of 1 situations -
Ancient4
0% -
0.62 -
77.4 -
0.76-
50% of 16 duels -
100% of 1 situations -
Cache3
67% -
0.90 -
93.2 -
1.28-
67% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Deity666 plays

Across 78 matches -Deity666 averages K/R 0.70, ADR 77.0 and a rating of 0.97. Most room to improve: Utility damage per round at 0.7, better than only 1% of level 3 players. Averages 15.5 kills per match with 34% headshots. The strongest map is Mirage with a 42% win rate in 26 matches. In 27 of 78 matches the rating was 1.10 or higher (35%), in 32 it was below 0.90. In 75 matches with detailed stats: 17 4Ks and 0 aces. Things go best from match 5 of the day (+54 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +54 ELO. Last 30 days: 41 matches, win rate 46%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.