-DFWTN

France
114 matches tracked 19 matches in 30 days
Last updated:

How does -DFWTN play?

Rating 0.83 K/R 0.60 ADR 71.1 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 114 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 46%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 41%−9 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 39%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.81−0.19 · Ø 1.00 better than 1%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.0%).

2K rounds 9.8%−3.3 pp · Ø 13.1% better than 1%
3K rounds 2.2%−1.8 pp · Ø 4.0% better than 1%
MVPs per match 1.7−0.5 · Ø 2.2 better than 2%
4Ks and aces 11x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 7.9+3.8 · Ø 4.1 better than 98%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether -DFWTN is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 114 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Best month: October 2026 with 0.62.

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
37 matches · 49% win rate
In match 2 of the day ±0 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −50 ELO, win rate 43%
On Thursdays −72 ELO, win rate 46%

-DFWTN loses the most ELO on Ancient: −50 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Nuke
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
49% better than 38%
0.58 better than 1%
71.3 better than 5%
0.80 better than 1%
45% of 161 duels better than 17%
22% of 27 situations better than 15%
Inferno19
68% better than 90%
0.64 better than 8%
73.3 better than 11%
0.87 better than 6%
39% of 95 duels better than 3%
50% of 4 situations better than 79%
Nuke17
65% better than 75%
0.62 better than 6%
76.1 better than 26%
0.87 better than 7%
46% of 80 duels better than 18%
50% of 8 situations better than 77%
Anubis14
64% -
0.72 -
79.1 -
1.00-
47% of 66 duels -
43% of 7 situations -
Dust 211
45% -
0.52 -
63.7 -
0.73-
35% of 52 duels -
13% of 8 situations -
Cache8
13% -
0.54 -
59.8 -
0.72-
31% of 29 duels -
67% of 3 situations -
Mirage5
40% -
0.45 -
54.0 -
0.66-
13% of 16 duels -
0% of 1 situations -
Vertigo3
33% -
0.49 -
69.3 -
0.66-
25% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -DFWTN plays

Across 114 matches -DFWTN averages K/R 0.60, ADR 71.1 and a rating of 0.83. Biggest strength: Utility damage per round at 7.9, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.4 kills per match with 48% headshots. The strongest map is Inferno with a 68% win rate in 19 matches. In 21 of 114 matches the rating was 1.10 or higher (18%), in 70 it was below 0.90. In 111 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: August 2026 at 0.83. -DFWTN loses the most ELO on Ancient (−50 ELO, win rate 49%). Things go best in match 3 of the day (−21 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, −21 ELO. Last 30 days: 19 matches, win rate 53%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.