-DCT
How does -DCT play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months unchanged at 0.74.
Rating, 1.00 is an average match
Best month: September 2026 with 1.10.
Damage per round (ADR)
Best month: October 2026 with 89.2. Last 3 months: 80.6 (at the start 82.5).
Share of headshot kills
Best month: September 2026 with 56%. Last 3 months: 54% (at the start 55%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 52% (at the start 59%).
Best month: October 2026 with 2,753. Last 3 months: 2,744 (at the start 2,443).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 31%.
Patterns
From the last 240 matches, each row based on 20+ matches.Where does the ELO go?
-DCT loses the most ELO in match 1 of the day: −113 ELO, 37% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.87 · Ancient
- Most kills in a match: 52 · Ancient
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 240 matchesCompared with players on the same level who have at least 15 matches on the map.
How -DCT plays
Across 240 matches -DCT averages K/R 0.74 and ADR 81.0; the rating across the 53 rated matches is 1.10. Biggest strength: Utility with impact at 39%. That is better than 79% of players on level 10. Most room to improve: Clutch 1v1 won at 29%. That is better than only 10% of players on level 10. On average 16.6 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 64% win rate in 72 matches. In 23 of 53 matches the rating was 1.10 or higher (43%), in 14 it was below 0.90. In 184 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. -DCT loses the most ELO in match 1 of the day (−113 ELO, win rate 37%). Things go best in match 4 of the day (+63 ELO, win rate 73%). Improved over the last three months: ELO +301. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.6, Headshots at 54%. Last 30 days: 49 matches, win rate 55%, ELO balance −138.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.