-Chello-

WS
179 matches tracked 35 matches in 30 days
Last updated:

How does -Chello- play?

Rating 0.95 (from 81 matches) K/R 0.67 ADR 77.2 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 9% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 27%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 46%−5 pp · Ø 51% better than 16%

Clutch

Weakness
Last one alive

3% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 3%−19 pp · Ø 22% better than 1%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 49%+2 pp · Ø 47% better than 57%
AWP share of kills 7%−4 pp · Ø 11% better than 45%
K/D 0.88−0.14 · Ø 1.02 better than 9%
Pistol kills per match 2.5
Knife kills 1 in 179 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 35%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 45%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 12x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 48%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 78.6, Headshots at 49%, Win rate at 53%, ELO at 1,596
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
52 matches · 58% win rate
In match 4 of the day −28 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 46%
On Sundays −81 ELO, win rate 39%

-Chello- loses the most ELO on Dust 2: −53 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
58% better than 78%
0.71 better than 42%
80.2 better than 52%
1.01 right on the average
46% of 216 duels better than 25%
36% of 25 situations right on the average
Inferno26
50% better than 43%
0.63 better than 14%
74.4 better than 30%
0.70-
49% of 113 duels better than 42%
20% of 10 situations better than 14%
Mirage25
44% better than 27%
0.64 better than 11%
73.6 better than 18%
0.84-
43% of 96 duels better than 14%
63% of 8 situations better than 95%
Ancient23
43% better than 26%
0.75 better than 65%
86.6 better than 83%
1.07-
56% of 79 duels better than 81%
17% of 12 situations better than 8%
Anubis21
38% better than 13%
0.59 better than 4%
69.1 better than 5%
0.88-
40% of 113 duels better than 5%
14% of 7 situations better than 5%
Nuke14
64% -
0.67 -
77.9 -
0.94-
54% of 65 duels -
67% of 3 situations -
Cache9
56% -
0.58 -
68.0 -
0.90-
29% of 52 duels -
40% of 5 situations -
Vertigo6
83% -
0.80 -
87.8 -
1.13-
48% of 31 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Chello- plays

Across 179 matches -Chello- averages K/R 0.67 and ADR 77.2; the rating across the 81 rated matches is 0.95. Biggest strength: Utility damage per round at 6.4, better than 91% of level 8 players. Most room to improve: K/D at 0.88, better than only 9% of level 8 players. Averages 14.8 kills per match with 49% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 21 of 81 matches the rating was 1.10 or higher (26%), in 39 it was below 0.90. In 81 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. -Chello- loses the most ELO on Dust 2 (−53 ELO, win rate 58%). Things go best on Mirage (+88 ELO, win rate 44%). Match no. 3 of the day goes best: 64% win rate, +59 ELO. Unchanged in recent months: K/R at 0.68, ADR at 78.6, Headshots at 49%, Win rate at 53%, ELO at 1,596. Last 30 days: 35 matches, win rate 43%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.