-Btu

Turkey
140 matches tracked 13 matches in 30 days
ELO ▲ 22
2,433
30-day peak: 2,433
Rank NA ▼ 10 places
#1,950
TR #1,503 in TR
30 days · prev. #1,940 · best #1,884
Last updated:

How does -Btu play?

Rating 1.05 K/R 0.74 ADR 78.7 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 135 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 83%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.06+0.06 · Ø 1.00 better than 57%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 46%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 13x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 42%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 78.5, Headshots at 50%
▼ Got worse
Win rate −7 pp, ELO −178

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months unchanged at 0.74. Just above the average (0.72).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
46 matches · 59% win rate
In match 3 of the day +29 ELO
23 matches · 35% win rate
On Sundays −10 ELO, win rate 44%

-Btu loses the most ELO on Dust 2: −14 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Highest rating in a match: 1.89 · Cache
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
59% better than 77%
0.76 better than 60%
81.5 better than 54%
1.07 better than 61%
50% of 171 duels better than 43%
39% of 38 situations better than 52%
Mirage21
43% better than 19%
0.66 better than 15%
71.1 better than 9%
0.91 better than 13%
48% of 65 duels better than 32%
67% of 9 situations better than 97%
Anubis18
39% better than 11%
0.78 better than 68%
82.5 better than 56%
1.11 better than 73%
46% of 65 duels better than 20%
38% of 13 situations better than 46%
Ancient17
35% better than 8%
0.81 better than 78%
82.1 better than 53%
1.16 better than 85%
53% of 68 duels better than 58%
59% of 17 situations better than 91%
Cache16
75% -
0.83 -
83.9 -
1.18-
50% of 52 duels -
33% of 12 situations -
Inferno10
30% -
0.59 -
63.6 -
0.84-
30% of 40 duels -
33% of 6 situations -
Nuke4
50% -
0.71 -
77.6 -
0.95-
63% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -Btu plays

Across 135 matches -Btu averages K/R 0.74, ADR 78.7 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 64 of 135 matches the rating was 1.10 or higher (47%), in 45 it was below 0.90. In 67 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. -Btu loses the most ELO on Dust 2 (−14 ELO, win rate 59%). Things go best on Mirage (+33 ELO, win rate 43%). Match no. 1 of the day goes best: 59% win rate, +26 ELO. Got weaker: Win rate −7 pp, ELO −178. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 78.5, Headshots at 50%. Last 30 days: 13 matches, win rate 46%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.