-Bledi-

XK
163 matches tracked 68 matches in 30 days
Last updated:

How does -Bledi- play?

Rating 0.79 (from 141 matches) K/R 0.55 ADR 59.8 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 7
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 33%
Rating spread from 141 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 9% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 45%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 5%−5 pp better than 1%
Opening duels won 40%−10 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 67%
Clutch 1v2 won 16%−5 pp better than 19%
Clutch kills per match 1.9+0.2 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−3 pp better than 31%
AWP share of kills 0%−11 pp better than 2%
K/D 0.79−0.21 better than 2%
Pistol kills per match 1.8
Knife kills 5 in 163 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.3%−3.9 pp better than 1%
Rounds with 3K 1.4%−2.5 pp better than 1%
MVPs per match 1.5−0.8 better than 1%
4Ks and aces 10x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 2.6−1.6 better than 17%
Enemies flashed per round 0.11−0.16 better than 11%
Rounds with a death 70%−2 pp better than 81%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ELO +383
= Stayed the same
Headshots at 43%, Win rate at 50%
▼ Got worse
K/R −0.05, ADR −5.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: June 2026 with 0.61. Last 3 months: 0.55 (at the start 0.60).

Patterns

From the last 163 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −127 ELO
32 matches · 34% wins
In match 1 of the day −109 ELO
29 matches · 28% wins
Between 12:00 and 18:00 −21 ELO, win rate 40%
On Sundays +30 ELO, win rate 42%

-Bledi- loses the most ELO on Inferno: −127 ELO, 34% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 1.61 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 36%
0.57 better than 3%
60.5 better than 1%
0.79 better than 3%
40% of 119 duels better than 8%
48% of 44 situations better than 76%
Ancient38
68% better than 94%
0.57 better than 1%
61.5 better than 1%
0.84 better than 5%
44% of 95 duels better than 17%
39% of 31 situations better than 55%
Inferno32
34% better than 8%
0.54 better than 2%
57.7 better than 1%
0.79 better than 2%
41% of 85 duels better than 10%
42% of 24 situations better than 60%
Anubis17
65% better than 93%
0.56 better than 1%
60.2 better than 1%
0.73-
49% of 47 duels better than 40%
43% of 14 situations better than 62%
Dust 215
53% better than 62%
0.49 better than 1%
57.3 better than 1%
0.76-
37% of 38 duels better than 3%
50% of 12 situations better than 84%
Nuke6
17% -
0.62 -
64.0 -
0.85-
46% of 13 duels -
33% of 6 situations -
Vertigo6
50% -
0.58 -
58.8 -
0.83-
33% of 9 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Bledi- plays

Across 163 matches -Bledi- averages K/R 0.55 and ADR 59.8; the rating across the 141 rated matches is 0.79. Biggest strength: Rounds with a death at only 70%, where lower is better. That is better than 81% of players on level 7. Most room to improve: Rating at 0.79. That is better than only 1% of players on level 7. On average 12.6 kills per match, 43% of them headshots. The strongest map is Ancient with a 68% win rate in 38 matches. In 21 of 141 matches the rating was 1.10 or higher (15%), in 95 it was below 0.90. In 134 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: August 2026 at 0.86. -Bledi- loses the most ELO on Inferno (−127 ELO, win rate 34%). Things go best on Ancient (+108 ELO, win rate 68%). Improved over the last three months: ELO +383. Got weaker: K/R −0.05, ADR −5.9. Unchanged in recent months: Headshots at 43%, Win rate at 50%. Last 30 days: 68 matches, win rate 51%, ELO balance −46.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.