-BOSS_997-

Poland
On FACEIT since 2023 302 matches tracked 103 matches in 30 days
Last updated:

How does -BOSS_997- play?

Rating 1.00 (from 299 matches) K/R 0.75 ADR 79.6 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 299 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 75%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.7
Knife kills 3 in 302 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.3%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 65%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 0 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 47%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +148
= Stayed the same
K/R at 0.75, Rating at 1.01, ADR at 79.2, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.73).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −65 ELO
86 matches · 44% win rate
On Ancient −27 ELO
67 matches · 57% win rate
Between 12:00 and 18:00 −141 ELO, win rate 39%
On Mondays −82 ELO, win rate 41%

-BOSS_997- loses the most ELO from match 5 of the day: −65 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 50 · Ancient
  3. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient67
57% better than 65%
0.77 better than 64%
83.0 better than 61%
1.04 better than 54%
55% of 361 duels better than 73%
40% of 35 situations better than 57%
Dust 265
46% better than 29%
0.71 better than 36%
76.0 better than 27%
0.95 better than 23%
45% of 297 duels better than 21%
36% of 42 situations better than 44%
Anubis58
36% better than 8%
0.72 better than 44%
78.6 better than 42%
0.95 better than 26%
45% of 334 duels better than 19%
31% of 29 situations better than 33%
Mirage55
64% better than 90%
0.78 better than 72%
81.6 better than 58%
1.05 better than 60%
55% of 278 duels better than 73%
25% of 28 situations better than 16%
Nuke25
40% better than 8%
0.80 better than 67%
83.8 better than 60%
1.06 better than 53%
57% of 116 duels better than 72%
14% of 14 situations better than 6%
Cache18
39% -
0.68 -
73.1 -
0.91-
47% of 88 duels -
40% of 5 situations -
Inferno13
54% -
0.77 -
77.8 -
1.02-
40% of 85 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -BOSS_997- plays

Across 302 matches -BOSS_997- averages K/R 0.75 and ADR 79.6; the rating across the 299 rated matches is 1.00. Biggest strength: Headshot rate at 54%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Mirage with a 64% win rate in 55 matches. In 108 of 299 matches the rating was 1.10 or higher (36%), in 129 it was below 0.90. In 224 matches with detailed stats: 41 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. -BOSS_997- loses the most ELO from match 5 of the day (−65 ELO, win rate 44%). Things go best in match 3 of the day (+57 ELO, win rate 55%). Match no. 4 of the day goes best: 58% win rate, +9 ELO. Improved over the last three months: Win rate +4 pp, ELO +148. Unchanged in recent months: K/R at 0.75, Rating at 1.01, ADR at 79.2, Headshots at 54%. Last 30 days: 103 matches, win rate 50%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.