-BACA

Poland
153 matches tracked 37 matches in 30 days
Last updated:

How does -BACA play?

Rating 1.07 K/R 0.78 ADR 83.6 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 153 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 35%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 86%
AWP share of kills 8%−2 pp · Ø 10% better than 47%
K/D 1.05+0.03 · Ø 1.02 better than 66%
Pistol kills per match 3.0
Knife kills 9 in 153 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 50%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 24x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

8.0 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 8.0+3.8 · Ø 4.2 better than 98%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 30%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
ELO at 1,786
▼ Got worse
K/R −0.08, Rating −0.13, ADR −7.1, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.73).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −55 ELO
25 matches · 36% win rate
On Dust 2 −44 ELO
22 matches · 55% win rate
Between 12:00 and 18:00 +61 ELO, win rate 46%

-BACA loses the most ELO on Nuke: −55 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 55%
0.76 better than 65%
83.9 better than 70%
1.04 better than 60%
51% of 205 duels right on the average
56% of 9 situations better than 91%
Ancient26
54% better than 62%
0.80 better than 79%
82.9 better than 63%
1.09 better than 74%
53% of 151 duels better than 62%
57% of 14 situations better than 89%
Nuke25
36% better than 5%
0.76 right on the average
81.9 better than 52%
1.06 better than 53%
45% of 164 duels better than 19%
25% of 16 situations better than 17%
Dust 222
55% better than 67%
0.81 better than 86%
86.6 better than 82%
1.13 better than 85%
52% of 94 duels better than 60%
13% of 15 situations better than 3%
Cache21
67% -
0.80 -
86.6 -
1.12-
54% of 130 duels -
44% of 9 situations -
Anubis12
50% -
0.72 -
82.1 -
0.97-
51% of 53 duels -
25% of 8 situations -
Inferno9
44% -
0.68 -
76.5 -
0.93-
45% of 55 duels -
43% of 7 situations -
Overpass3
100% -
0.92 -
91.4 -
1.37-
44% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -BACA plays

Across 153 matches -BACA averages K/R 0.78, ADR 83.6 and a rating of 1.07. Biggest strength: Utility damage per round at 8.0, better than 98% of level 9 players. Averages 17.3 kills per match with 55% headshots. The strongest map is Cache with a 67% win rate in 21 matches. In 74 of 153 matches the rating was 1.10 or higher (48%), in 54 it was below 0.90. In 108 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: July 2026 at 1.16. -BACA loses the most ELO on Nuke (−55 ELO, win rate 36%). Things go best on Mirage (+74 ELO, win rate 52%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, Rating −0.13, ADR −7.1, Win rate −6 pp. Unchanged in recent months: ELO at 1,786. Last 30 days: 37 matches, win rate 57%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.