-Ap0
Name history of -Ap0
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average48% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.13 K/D and so clearly above the average (1.02).
Impact
AverageExactly 3 kills in 2.7% of rounds and so well below the average (4.1%).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.91. Last 3 months: 0.70 (at the start 0.83). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17. Last 3 months: 1.00 (at the start 1.17). Just below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 88.8. Last 3 months: 72.4 (at the start 84.0). Clearly below the average (80.2).
Share of headshot kills
Best month: May 2026 with 50%. Last 3 months: 50% (at the start 45%). Right on the average (50%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 58% (at the start 59%). Well above the average (49%).
Best month: September 2026 with 2,226. Last 3 months: 2,200 (at the start 1,974).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 59%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-Ap0 loses the most ELO on Mirage: −55 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 12 wins in a row · Aim_japan
- Highest rating in a match: 1.71 · Ancient
- Most kills in a match: 48 · Inferno
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How -Ap0 plays
Across 130 matches -Ap0 averages K/R 0.77 and ADR 78.6; the rating across the 80 rated matches is 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 34 of 80 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 51 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. -Ap0 loses the most ELO on Mirage (−55 ELO, win rate 55%). Things go best on Dust 2 (+88 ELO, win rate 50%). Match no. 3 of the day goes best: 65% win rate, −30 ELO. Improved over the last three months: Headshots +5 pp, ELO +226. Got weaker: K/R −0.13, Rating −0.17, ADR −11.6. Unchanged in recent months: Win rate at 58%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.