-Ap0

IN
130 matches tracked
ELO
2,009
Peak across the last 130 matches: 2,226
Rank NA ▼ 3,679 places
#7,566
IN #7 in IN
30 days · prev. #3,887 · best #3,887
Last updated:

How does -Ap0 play?

Rating 1.05 (from 80 matches) K/R 0.77 ADR 78.6 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 80 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.13+0.11 · Ø 1.02 better than 83%
Pistol kills per match 2.9
Knife kills 2 in 130 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 35%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 11x 4K, 0 aces in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 42%+6 pp · Ø 36% better than 89%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +226
= Stayed the same
Win rate at 58%
▼ Got worse
K/R −0.13, Rating −0.17, ADR −11.6

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.70 (at the start 0.83). Slightly below the average (0.73).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
40 matches · 55% win rate
On Inferno −4 ELO
21 matches · 71% win rate
Between 0:00 and 6:00 +77 ELO, win rate 53%
On Tuesdays −14 ELO, win rate 40%

-Ap0 loses the most ELO on Mirage: −55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Aim_japan
  2. Highest rating in a match: 1.71 · Ancient
  3. Most kills in a match: 48 · Inferno

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 66%
0.76 better than 63%
77.8 better than 37%
1.01 better than 46%
49% of 97 duels better than 41%
64% of 14 situations better than 96%
Dust 234
50% better than 43%
0.78 better than 71%
80.8 better than 51%
1.10 better than 74%
56% of 108 duels better than 77%
47% of 15 situations better than 73%
Inferno21
71% better than 93%
0.79 better than 71%
79.2 better than 35%
1.09-
57% of 46 duels better than 74%
67% of 3 situations better than 96%
Anubis9
78% -
0.61 -
66.5 -
0.96-
50% of 28 duels -
17% of 6 situations -
Cache9
44% -
0.76 -
81.0 -
1.06-
53% of 40 duels -
33% of 3 situations -
Ancient6
50% -
0.72 -
73.1 -
0.82-
56% of 16 duels -
0% of 1 situations -
Overpass5
60% -
0.80 -
79.4 -
1.29-
57% of 7 duels -
50% of 2 situations -
Nuke4
75% -
0.79 -
82.7 -
0.98-
50% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Ap0 plays

Across 130 matches -Ap0 averages K/R 0.77 and ADR 78.6; the rating across the 80 rated matches is 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 34 of 80 matches the rating was 1.10 or higher (43%), in 28 it was below 0.90. In 51 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. -Ap0 loses the most ELO on Mirage (−55 ELO, win rate 55%). Things go best on Dust 2 (+88 ELO, win rate 50%). Match no. 3 of the day goes best: 65% win rate, −30 ELO. Improved over the last three months: Headshots +5 pp, ELO +226. Got weaker: K/R −0.13, Rating −0.17, ADR −11.6. Unchanged in recent months: Win rate at 58%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.