-Any-Way

CA
245 matches tracked 71 matches in 30 days
Last updated:

How does -Any-Way play?

Rating 0.99 K/R 0.71 ADR 79.1 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 245 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 47%−5 pp · Ø 52% better than 22%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.96−0.09 · Ø 1.05 better than 15%
Pistol kills per match 2.7
Knife kills 4 in 245 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.3%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 38%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 30x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 30%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 30%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +152
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 78.9, Win rate at 50%
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
52 matches · 56% win rate
In match 2 of the day −30 ELO
31 matches · 39% win rate
Between 12:00 and 18:00 +40 ELO, win rate 44%
On Tuesdays +6 ELO, win rate 44%

-Any-Way loses the most ELO on Ancient: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 1.88 · Nuke
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
52% better than 44%
0.71 better than 30%
80.1 better than 41%
0.99 better than 26%
48% of 317 duels better than 27%
33% of 36 situations better than 36%
Ancient52
56% better than 58%
0.72 better than 31%
80.2 better than 38%
1.01 better than 35%
50% of 244 duels better than 37%
29% of 21 situations better than 26%
Anubis51
51% better than 40%
0.75 right on the average
82.5 better than 55%
1.04 better than 45%
47% of 283 duels better than 22%
42% of 31 situations better than 59%
Mirage49
41% better than 9%
0.63 better than 5%
70.8 better than 6%
0.89 better than 5%
42% of 264 duels better than 6%
33% of 21 situations better than 34%
Inferno11
55% -
0.72 -
79.5 -
0.98-
50% of 60 duels -
50% of 4 situations -
Nuke11
55% -
0.72 -
81.1 -
1.00-
50% of 52 duels -
50% of 8 situations -
Cache8
50% -
0.80 -
92.5 -
1.04-
55% of 49 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Any-Way plays

Across 245 matches -Any-Way averages K/R 0.71, ADR 79.1 and a rating of 0.99. Most room to improve: Deaths per round at 74%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Ancient with a 56% win rate in 52 matches. In 88 of 245 matches the rating was 1.10 or higher (36%), in 102 it was below 0.90. In 157 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. -Any-Way loses the most ELO on Ancient (−30 ELO, win rate 56%). Things go best on Dust 2 (+149 ELO, win rate 52%). Improved over the last three months: ELO +152. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 78.9, Win rate at 50%. Last 30 days: 71 matches, win rate 58%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.