-Alban-

France
274 matches tracked 62 matches in 30 days
Last updated:

How does -Alban- play?

Rating 0.96 (from 225 matches) K/R 0.70 ADR 78.0 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−6 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 76%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 0.93−0.09 · Ø 1.02 better than 20%
Pistol kills per match 2.2
Knife kills 3 in 274 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 25%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 30x 4K, 6 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.1
= Stayed the same
Win rate at 48%
▼ Got worse
Headshots −2 pp, ELO −108

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.73).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
49 matches · 45% win rate
On Nuke −25 ELO
38 matches · 61% win rate
Between 0:00 and 6:00 −30 ELO, win rate 35%
On Sundays −30 ELO, win rate 43%

-Alban- loses the most ELO on Anubis: −29 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Inferno
  2. Most kills in a match: 40 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
47% better than 37%
0.70 better than 36%
79.1 better than 47%
0.99 better than 41%
51% of 261 duels better than 54%
38% of 34 situations right on the average
Inferno64
52% better than 47%
0.72 better than 44%
78.0 better than 35%
1.00 better than 39%
41% of 175 duels better than 7%
42% of 19 situations better than 64%
Anubis49
45% better than 32%
0.69 better than 29%
78.1 better than 37%
0.92 better than 18%
42% of 199 duels better than 9%
29% of 24 situations better than 28%
Nuke38
61% better than 65%
0.70 better than 25%
76.6 better than 25%
0.98 better than 30%
44% of 96 duels better than 14%
39% of 23 situations better than 48%
Cache19
26% -
0.70 -
80.0 -
0.93-
44% of 87 duels -
29% of 7 situations -
Mirage19
42% better than 22%
0.61 better than 6%
73.4 better than 19%
0.83 better than 4%
36% of 87 duels better than 2%
40% of 10 situations better than 59%
Ancient5
40% -
0.71 -
77.9 -
1.04-
29% of 14 duels -
100% of 2 situations -
Overpass4
75% -
0.78 -
83.0 -
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Compared with players on the same level who have at least 15 matches on the map.

How -Alban- plays

Across 274 matches -Alban- averages K/R 0.70 and ADR 78.0; the rating across the 225 rated matches is 0.96. Biggest strength: Utility damage per round at 5.7, better than 84% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 15.5 kills per match with 53% headshots. The strongest map is Nuke with a 61% win rate in 38 matches. In 66 of 225 matches the rating was 1.10 or higher (29%), in 98 it was below 0.90. In 192 matches with detailed stats: 30 4Ks and 6 aces. Best month by rating: September 2026 at 1.00. -Alban- loses the most ELO on Anubis (−29 ELO, win rate 45%). Things go best on Inferno (+32 ELO, win rate 52%). Match no. 3 of the day goes best: 56% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.1. Got weaker: Headshots −2 pp, ELO −108. Unchanged in recent months: Win rate at 48%. Last 30 days: 62 matches, win rate 44%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.