-Agresenok-

Ukraine
225 matches tracked 134 matches in 30 days
Last updated:

How does -Agresenok- play?

Rating 1.01 (from 224 matches) K/R 0.73 ADR 83.9 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 224 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 3.1
Knife kills 2 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.4%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 56%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 39x 4K, 2 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 58%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.73, ADR at 83.7
▼ Got worse
Rating −0.06, Win rate −7 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Right on the average (0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −109 ELO
34 matches · 47% win rate
On Ancient −74 ELO
39 matches · 51% win rate
On Fridays −107 ELO, win rate 39%

-Agresenok- loses the most ELO on Anubis: −109 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
49% better than 43%
0.75 better than 63%
85.0 better than 77%
1.05 better than 64%
53% of 354 duels better than 66%
35% of 48 situations better than 44%
Ancient39
51% better than 50%
0.74 right on the average
85.8 better than 77%
1.01 right on the average
46% of 164 duels better than 24%
35% of 20 situations better than 43%
Anubis34
47% better than 35%
0.65 better than 11%
77.2 better than 31%
0.91 better than 13%
40% of 96 duels better than 6%
42% of 26 situations better than 60%
Inferno32
50% better than 35%
0.81 better than 83%
88.5 better than 85%
1.16 better than 84%
47% of 83 duels better than 23%
33% of 27 situations better than 38%
Nuke23
43% better than 12%
0.69 better than 27%
81.9 better than 53%
0.89 better than 8%
51% of 68 duels better than 40%
24% of 17 situations better than 20%
Mirage4
50% -
0.59 -
74.5 -
0.73-
40% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Agresenok- plays

Across 225 matches -Agresenok- averages K/R 0.73 and ADR 83.9; the rating across the 224 rated matches is 1.01. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.9 kills per match with 52% headshots. The strongest map is Ancient with a 51% win rate in 39 matches. In 91 of 224 matches the rating was 1.10 or higher (41%), in 94 it was below 0.90. In 202 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. -Agresenok- loses the most ELO on Anubis (−109 ELO, win rate 47%). Things go best in match 4 of the day (−4 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, −4 ELO. Improved over the last three months: Headshots +10 pp. Got weaker: Rating −0.06, Win rate −7 pp. Unchanged in recent months: K/R at 0.73, ADR at 83.7. Last 30 days: 134 matches, win rate 49%, net ELO −126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.