-Agar3s

JP
99 matches tracked
ELO
2,011
Peak across the last 99 matches: 2,218
Rank SEA ▼ 2,372 places
#6,164
JP #191 in JP
30 days · prev. #3,792 · best #3,792
Last updated:

How does -Agar3s play?

Rating 1.02 K/R 0.71 ADR 76.2 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 99 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 51%+1 pp · Ø 50% better than 49%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 53%
AWP share of kills 14%+4 pp · Ø 10% better than 71%
K/D 1.05+0.05 · Ø 1.00 better than 60%
Pistol kills per match 2.9
Knife kills 1 in 99 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 29%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 39%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 16x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 43%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 80%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.08, ADR +5.5, Win rate +11 pp
= Stayed the same
ELO at 2,070
▼ Got worse
Headshots −6 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.67). Right on the average (0.72).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
38 matches · 39% win rate

-Agar3s loses the most ELO on Mirage: −1 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.50 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
39% better than 11%
0.69 better than 27%
74.0 better than 19%
0.97 better than 30%
52% of 112 duels better than 56%
31% of 32 situations better than 32%
Dust 224
50% better than 43%
0.72 better than 41%
76.0 better than 27%
1.07 better than 63%
40% of 72 duels better than 5%
24% of 21 situations better than 16%
Ancient16
63% better than 83%
0.77 better than 64%
79.5 better than 39%
1.14 better than 84%
50% of 46 duels better than 40%
23% of 13 situations better than 12%
Anubis7
43% -
0.62 -
73.2 -
0.83-
59% of 22 duels -
50% of 4 situations -
Cache7
71% -
0.78 -
79.5 -
1.13-
57% of 14 duels -
83% of 6 situations -
Inferno6
17% -
0.71 -
80.8 -
0.97-
57% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -Agar3s plays

Across 99 matches -Agar3s averages K/R 0.71, ADR 76.2 and a rating of 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 50% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 39 of 99 matches the rating was 1.10 or higher (39%), in 35 it was below 0.90. In 78 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. -Agar3s loses the most ELO on Mirage (−1 ELO, win rate 39%). Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.5, Win rate +11 pp. Got weaker: Headshots −6 pp. Unchanged in recent months: ELO at 2,070.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.