-ANOOBIS-
How does -ANOOBIS- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.64 (at the start 0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.89.
Damage per round (ADR)
Best month: June 2026 with 81.2. Last 3 months: 71.1 (at the start 77.1).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 43% (at the start 39%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 29% (at the start 50%).
Best month: July 2026 with 2,166. Last 3 months: 1,719 (at the start 2,166).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 30%.
Patterns
From the last 94 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
-ANOOBIS- loses the most ELO on Anubis: −61 ELO, 23% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.47 · Inferno
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ANOOBIS- plays
Across 94 matches -ANOOBIS- averages K/R 0.69 and ADR 75.1; the rating across the 34 rated matches is 0.89. Biggest strength: Utility damage per round at 8.4. That is better than 99% of players on level 9. Most room to improve: Rating at 0.89. That is better than only 6% of players on level 9. On average 14.8 kills per match, 40% of them headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 9 of 34 matches the rating was 1.10 or higher (26%), in 20 it was below 0.90. In 34 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: August 2026 at 0.89. -ANOOBIS- loses the most ELO on Anubis (−61 ELO, win rate 23%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.08, ADR −6.0, Win rate −21 pp, ELO −447. Last 30 days: 1 matches, win rate 0%, ELO balance ±0.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.