-AFRT1

Brazil
178 matches tracked 45 matches in 30 days
ELO ▲ 71
2,066
30-day peak: 2,086
Rank SA ▼ 434 places
#5,243
BR #2,985 in BR
30 days · prev. #4,809 · best #4,191
Last updated:

How does -AFRT1 play?

Rating 1.02 K/R 0.73 ADR 84.0 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 178 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.00−0.02 · Ø 1.02 better than 42%
Pistol kills per match 2.2
Knife kills 4 in 178 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 67%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 26x 4K, 3 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 80%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +131
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 84.7, Headshots at 47%
▼ Got worse
Win rate −14 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.73 (at the start 0.74). Right on the average (0.73).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
62 matches · 48% win rate
In match 4 of the day −60 ELO
21 matches · 38% win rate
On Fridays ±0 ELO, win rate 35%

-AFRT1 loses the most ELO on Dust 2: −63 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.28 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
48% better than 37%
0.77 better than 67%
88.7 better than 85%
1.06 better than 61%
51% of 317 duels right on the average
37% of 38 situations better than 47%
Mirage54
44% better than 24%
0.70 better than 33%
79.1 better than 43%
0.96 better than 27%
47% of 291 duels better than 28%
42% of 24 situations better than 62%
Inferno17
53% right on the average
0.75 better than 55%
88.9 better than 80%
1.10 better than 67%
48% of 82 duels better than 31%
20% of 5 situations better than 14%
Cache13
69% -
0.70 -
78.0 -
1.03-
46% of 57 duels -
25% of 4 situations -
Ancient12
58% -
0.79 -
91.7 -
1.14-
61% of 57 duels -
11% of 9 situations -
Anubis10
60% -
0.65 -
82.1 -
0.91-
48% of 50 duels -
33% of 3 situations -
Nuke10
30% -
0.67 -
75.4 -
0.93-
39% of 46 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -AFRT1 plays

Across 178 matches -AFRT1 averages K/R 0.73, ADR 84.0 and a rating of 1.02. Biggest strength: Utility damage per round at 5.5, better than 80% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 65 of 178 matches the rating was 1.10 or higher (37%), in 63 it was below 0.90. In 144 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.05. -AFRT1 loses the most ELO on Dust 2 (−63 ELO, win rate 48%). Things go best on Mirage (+76 ELO, win rate 44%). Match no. 3 of the day goes best: 57% win rate. Improved over the last three months: ELO +131. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 84.7, Headshots at 47%. Last 30 days: 45 matches, win rate 49%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.