-AB-

Ukraine
On FACEIT since 2014 310 matches tracked 123 matches in 30 days
Last updated:

How does -AB- play?

Rating 1.12 (from 238 matches) K/R 0.78 ADR 85.7 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 10%−1 pp better than 56%
K/D 1.07+0.04 better than 62%
Pistol kills per match 3.4
Knife kills 9 in 310 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 5.5%+1.4 pp better than 90%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 56x 4K, 7 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.9+1.8 better than 88%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.14, ADR +14.7, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.66).

Patterns

From the last 310 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −47 ELO
77 matches · 51% wins
On Mirage −45 ELO
70 matches · 53% wins
On Wednesdays −405 ELO, win rate 45%

-AB- loses the most ELO on Dust 2: −47 ELO, 51% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.46 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
51% better than 45%
0.73 better than 46%
81.6 better than 54%
1.09 better than 65%
48% of 326 duels better than 31%
52% of 27 situations better than 84%
Mirage70
53% better than 54%
0.73 better than 43%
83.5 better than 64%
1.03 better than 48%
50% of 293 duels better than 41%
31% of 26 situations better than 28%
Anubis45
56% better than 63%
0.78 better than 69%
83.9 better than 64%
1.14 better than 80%
50% of 198 duels better than 40%
35% of 17 situations better than 44%
Ancient41
49% better than 37%
0.82 better than 81%
88.1 better than 81%
1.12 better than 75%
51% of 220 duels level
48% of 23 situations better than 78%
Inferno32
59% better than 61%
0.86 better than 88%
93.5 better than 91%
1.26 better than 97%
49% of 178 duels better than 31%
64% of 11 situations better than 94%
Cache27
48% -
0.87 -
95.5 -
1.20-
57% of 166 duels -
31% of 13 situations -
Nuke16
44% better than 13%
0.72 better than 28%
84.0 better than 54%
1.03-
56% of 81 duels better than 65%
20% of 10 situations better than 15%

Compared with players on the same level who have at least 15 matches on the map.

How -AB- plays

Across 310 matches -AB- averages K/R 0.78 and ADR 85.7; the rating across the 238 rated matches is 1.12. Biggest strength: Rounds with 3K at 5.5%. That is better than 90% of players on level 10. On average 17.1 kills per match, 48% of them headshots. The strongest map is Inferno with a 59% win rate in 32 matches. In 121 of 238 matches the rating was 1.10 or higher (51%), in 68 it was below 0.90. In 249 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: October 2026 at 1.16. -AB- loses the most ELO on Dust 2 (−47 ELO, win rate 51%). Things go best on Inferno (+194 ELO, win rate 59%). Improved over the last three months: K/R +0.14, ADR +14.7, Win rate +9 pp. Got weaker: Headshots −4 pp. Last 30 days: 123 matches, win rate 54%, ELO balance +71.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.