-537

GI
140 matches tracked 45 matches in 30 days
ELO ▲ 33
2,861
30-day peak: 2,923
Rank SEA ▲ 90 places
#244
#1 in GI
30 days · before #334 · best #244
Last updated:

How does -537 play?

Rating 1.00 (from 29 matches) K/R 0.70 ADR 76.2 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 29 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 28% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 2%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−12 pp better than 5%
Clutch 1v2 won 10%−11 pp better than 2%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 15%
AWP share of kills 6%−5 pp better than 36%
K/D 1.01−0.02 better than 38%
Pistol kills per match 2.8
Knife kills 1 in 166 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.1−0.2 better than 23%
4Ks and aces 13x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 5%
Utility damage per round 2.3−1.8 better than 6%
Enemies flashed per round 0.52+0.22 better than 94%
Rounds with a death 69%−3.0 pp better than 78%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.71, ADR at 77.7, Win rate at 55%, ELO at 2,861
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69).

Patterns

From the last 166 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −205 ELO
61 matches · 49% wins
On Mirage −62 ELO
49 matches · 45% wins
On Ancient −29 ELO
31 matches · 55% wins

-537 loses the most ELO in match 1 of the day: −205 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.59 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
68% better than 93%
0.71 better than 35%
76.3 better than 26%
1.08–
60% of 133 duels better than 89%
45% of 31 situations better than 70%
Mirage49
45% better than 24%
0.76 better than 59%
81.8 better than 55%
1.03–
50% of 127 duels better than 40%
24% of 33 situations better than 14%
Ancient31
55% better than 58%
0.64 better than 8%
70.8 better than 6%
0.83–
43% of 65 duels better than 10%
47% of 17 situations better than 73%
Nuke10
60% –
0.61 –
68.9 –
-
37% of 19 duels –
25% of 4 situations –
Anubis8
50% –
0.68 –
70.0 –
1.13–
90% of 10 duels –
100% of 1 situations –
Cache5
40% –
0.65 –
71.2 –
0.83–
56% of 9 duels –
60% of 5 situations –
Inferno3
0% –
0.69 –
70.4 –
-
63% of 8 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How -537 plays

Across 140 matches -537 averages K/R 0.70 and ADR 76.2; the rating across the 29 rated matches is 1.00. Biggest strength: Rounds with a death at 69%. That is better than 78% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 2% of players on level 10. On average 15.6 kills per match, 44% of them headshots. The strongest map is Dust 2 with a 68% win rate in 60 matches. In 12 of 29 matches the rating was 1.10 or higher (41%), in 12 it was below 0.90. In 60 matches with detailed stats: 13 4Ks and 1 aces. Best month by rating: October 2026 at 1.00. -537 loses the most ELO in match 1 of the day (−205 ELO, win rate 49%). Things go best on Dust 2 (+167 ELO, win rate 68%). Improved over the last three months: Headshots +5 pp. Unchanged in recent months: K/R at 0.71, ADR at 77.7, Win rate at 55%, ELO at 2,861. Last 30 days: 45 matches, win rate 53%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.