-3817

CX
185 matches tracked 20 matches in 30 days
ELO ▲ 166
2,493
30-day peak: 2,493
Rank SEA ▲ 649 places
#1,112 #2 in CX
30 days · before #1,761 · best #1,108
Last updated:

How does -3817 play?

Rating 1.06 K/R 0.76 ADR 84.9 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 13%+2 pp better than 65%
K/D 1.05+0.01 better than 54%
Pistol kills per match 2.2
Knife kills 2 in 185 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.7 pp better than 65%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.40.0 level
4Ks and aces 42x 4K, 7 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: October 2026 with 0.87.

Patterns

From the last 185 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −56 ELO
71 matches · 49% wins
In match 3 of the day −26 ELO
33 matches · 42% wins
Between 12:00 and 18:00 +9 ELO, win rate 44%
On Thursdays +28 ELO, win rate 31%

-3817 loses the most ELO on Mirage: −56 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 2.04 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
49% better than 38%
0.78 better than 67%
87.1 better than 78%
1.08 better than 65%
52% of 309 duels level
33% of 43 situations better than 34%
Dust 237
54% better than 57%
0.73 better than 44%
82.7 better than 58%
1.02 better than 43%
51% of 169 duels better than 47%
33% of 18 situations better than 36%
Anubis36
56% better than 62%
0.79 better than 74%
87.4 better than 80%
1.11 better than 74%
44% of 104 duels better than 11%
47% of 32 situations better than 73%
Ancient26
42% better than 18%
0.77 better than 63%
82.9 better than 57%
1.05 better than 57%
50% of 94 duels better than 39%
44% of 16 situations better than 65%
Inferno9
33% -
0.76 -
79.5 -
1.00-
51% of 37 duels -
33% of 3 situations -
Cache4
25% -
0.69 -
76.0 -
0.97-
50% of 12 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -3817 plays

Across 185 matches -3817 averages K/R 0.76, ADR 84.9 and a rating of 1.06. Most room to improve: Utility with impact at 24%. That is better than only 2% of players on level 10. On average 17.3 kills per match, 45% of them headshots. The strongest map is Anubis with a 56% win rate in 36 matches. In 76 of 185 matches the rating was 1.10 or higher (41%), in 67 it was below 0.90. In 180 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: October 2026 at 1.21. -3817 loses the most ELO on Mirage (−56 ELO, win rate 49%). Things go best on Ancient (+68 ELO, win rate 42%). Last 30 days: 20 matches, win rate 65%, ELO balance +45.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.