-1saD
Name history of -1saD
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -1saD play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 10,580 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average64% headshots and so well above the average (52%).
Impact
AverageExactly 2 kills in 15.8% of rounds and so well above the average (13.5%).
Utility and deaths
Average0.23 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10.
Damage per round (ADR)
Best month: June 2026 with 88.6. Last 3 months: 87.5 (at the start 82.6). Clearly above the average (80.6).
Share of headshot kills
Best month: August 2026 with 68%. Last 3 months: 66% (at the start 62%). Well above the average (52%).
Matches won (win rate)
Best month: May 2026 with 55%. Last 3 months: 46% (at the start 55%). Well below the average (52%).
Best month: August 2026 with 3,051.
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.83 · Mirage
- Most kills in a match: 28 · Dust 2
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How -1saD plays
Across 103 matches -1saD averages K/R 0.80 and ADR 85.2; the rating across the 50 rated matches is 1.10. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 64% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 24 of 50 matches the rating was 1.10 or higher (48%), in 16 it was below 0.90. In 50 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. Things go best on Mirage (+29 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate. Improved over the last three months: K/R +0.04, ADR +4.9, Headshots +4 pp. Got weaker: Win rate −9 pp. Last 30 days: 4 matches, win rate 75%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.