-1canFly-

Ukraine
259 matches tracked 47 matches in 30 days
Last updated:

How does -1canFly- play?

Rating 0.95 K/R 0.68 ADR 73.1 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 259 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 11%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 0.96−0.06 · Ø 1.02 better than 29%
Pistol kills per match 2.3
Knife kills 5 in 259 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 21%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 14%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 23x 4K, 1 ace in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 58%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +8 pp, ELO +88
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 73.3
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −119 ELO
49 matches · 49% win rate
On Mirage −103 ELO
69 matches · 48% win rate
Between 0:00 and 6:00 −259 ELO, win rate 44%
On Thursdays −101 ELO, win rate 40%

-1canFly- loses the most ELO on Anubis: −119 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
48% better than 39%
0.74 better than 55%
77.4 better than 35%
1.05 better than 63%
56% of 236 duels better than 79%
26% of 39 situations better than 18%
Ancient60
53% better than 57%
0.67 better than 21%
74.6 better than 20%
0.94 better than 25%
46% of 220 duels better than 24%
34% of 41 situations better than 43%
Dust 251
51% better than 51%
0.65 better than 14%
69.0 better than 5%
0.90 better than 13%
47% of 214 duels better than 31%
20% of 35 situations better than 10%
Anubis49
49% better than 41%
0.66 better than 16%
72.0 better than 9%
0.93 better than 19%
44% of 183 duels better than 14%
40% of 40 situations better than 55%
Inferno25
48% better than 30%
0.65 better than 16%
68.9 better than 5%
0.90 better than 12%
50% of 119 duels better than 38%
38% of 13 situations right on the average
Cache5
20% -
0.64 -
69.6 -
0.88-
48% of 25 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -1canFly- plays

Across 259 matches -1canFly- averages K/R 0.68, ADR 73.1 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 73.1, better than only 11% of level 9 players. Averages 15.2 kills per match with 40% headshots. The strongest map is Ancient with a 53% win rate in 60 matches. In 74 of 259 matches the rating was 1.10 or higher (29%), in 110 it was below 0.90. In 211 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. -1canFly- loses the most ELO on Anubis (−119 ELO, win rate 49%). Things go best on Ancient (+89 ELO, win rate 53%). Match no. 2 of the day goes best: 60% win rate, −130 ELO. Improved over the last three months: Win rate +8 pp, ELO +88. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 73.3. Last 30 days: 47 matches, win rate 43%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.