-1canFly-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).
Compared with 1,720 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average30% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average40% headshots and so well below the average (49%).
Impact
WeaknessExactly 3 kills in 3.1% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average0.17 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.69. Last 3 months: 0.68 (at the start 0.66). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.97. Last 3 months: 0.95 (at the start 0.94). Clearly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 74.5. Last 3 months: 73.3 (at the start 72.0). Clearly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 44%. Last 3 months: 39% (at the start 44%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 52%. Last 3 months: 50% (at the start 42%). Slightly below the average (52%).
Best month: September 2026 with 2,182. Last 3 months: 1,926 (at the start 1,838).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 259 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-1canFly- loses the most ELO on Anubis: −119 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.22 · Ancient
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 259 matchesCompared with players on the same level who have at least 15 matches on the map.
How -1canFly- plays
Across 259 matches -1canFly- averages K/R 0.68, ADR 73.1 and a rating of 0.95. Most room to improve: Damage per round (ADR) at 73.1, better than only 11% of level 9 players. Averages 15.2 kills per match with 40% headshots. The strongest map is Ancient with a 53% win rate in 60 matches. In 74 of 259 matches the rating was 1.10 or higher (29%), in 110 it was below 0.90. In 211 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 0.97. -1canFly- loses the most ELO on Anubis (−119 ELO, win rate 49%). Things go best on Ancient (+89 ELO, win rate 53%). Match no. 2 of the day goes best: 60% win rate, −130 ELO. Improved over the last three months: Win rate +8 pp, ELO +88. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 73.3. Last 30 days: 47 matches, win rate 43%, net ELO −85.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.