-112

Switzerland
353 matches tracked 146 matches in 30 days
Last updated:

How does -112 play?

Rating 0.97 (from 187 matches) K/R 0.75 ADR 80.5 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 187 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 11%0 pp level
K/D 1.04+0.01 better than 52%
Pistol kills per match 3.4
Knife kills 12 in 353 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%−0.1 pp better than 43%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.30.0 level
4Ks and aces 39x 4K, 5 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +8 pp, ELO +282
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −5.5, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82).

Patterns

From the last 353 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −66 ELO
49 matches · 41% wins
On Anubis −19 ELO
86 matches · 59% wins
On Wednesdays −89 ELO, win rate 46%

-112 loses the most ELO in match 4 of the day: −66 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.42 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 52 · Ancient

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient95
64% better than 85%
0.81 better than 78%
88.0 better than 80%
1.10 better than 70%
56% of 364 duels better than 76%
31% of 52 situations better than 36%
Dust 290
50% better than 41%
0.74 level
79.0 better than 40%
0.91 better than 11%
52% of 422 duels better than 54%
46% of 59 situations better than 72%
Anubis86
59% better than 73%
0.73 better than 44%
76.6 better than 26%
0.96 better than 21%
51% of 388 duels level
44% of 81 situations better than 66%
Mirage55
45% better than 25%
0.72 better than 39%
76.5 better than 27%
0.86 better than 5%
49% of 291 duels better than 35%
21% of 28 situations better than 9%
Inferno15
60% better than 64%
0.79 better than 72%
83.0 better than 58%
0.89-
47% of 79 duels better than 22%
30% of 10 situations better than 29%
Nuke9
67% -
0.74 -
77.1 -
-
46% of 48 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -112 plays

Across 353 matches -112 averages K/R 0.75 and ADR 80.5; the rating across the 187 rated matches is 0.97. Most room to improve: Rating at 0.97. That is better than only 22% of players on level 10. On average 16.5 kills per match, 54% of them headshots. The strongest map is Ancient with a 64% win rate in 95 matches. In 56 of 187 matches the rating was 1.10 or higher (30%), in 82 it was below 0.90. In 286 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: September 2026 at 0.98. -112 loses the most ELO in match 4 of the day (−66 ELO, win rate 41%). Things go best from match 5 of the day (+197 ELO, win rate 66%). Improved over the last three months: Win rate +8 pp, ELO +282. Got weaker: K/R −0.08, ADR −5.5, Headshots −2 pp. Last 30 days: 146 matches, win rate 55%, ELO balance +78.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.