-017

Russia
247 matches tracked 65 matches in 30 days
ELO ▼ 58
2,934
30-day peak: 2,992
Rank EU ▼ 680 places
#10,020 #2,542 in RU
30 days · before #9,340 · best #9,340
Last updated:

How does -017 play?

Rating 0.98 (from 197 matches) K/R 0.70 ADR 76.6 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 197 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 9%−2 pp better than 50%
K/D 0.97−0.07 better than 25%
Pistol kills per match 3.3
Knife kills 2 in 247 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%−0.1 pp better than 43%
Rounds with 3K 3.7%−0.4 pp better than 31%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 27x 4K, 4 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 3.2−0.9 better than 24%
Enemies flashed per round 0.44+0.14 better than 85%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 76.9
▼ Got worse
Headshots −7 pp, Win rate −10 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.74. Last 3 months: 0.70 (at the start 0.71).

Patterns

From the last 247 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −56 ELO
28 matches · 43% wins
On Mirage −29 ELO
90 matches · 56% wins
Between 18:00 and 24:00 −9 ELO, win rate 47%
On Mondays −24 ELO, win rate 43%

-017 loses the most ELO in match 4 of the day: −56 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.03 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
56% better than 67%
0.70 better than 28%
75.5 better than 21%
1.02 better than 44%
48% of 358 duels better than 29%
38% of 39 situations level
Dust 254
54% better than 57%
0.72 better than 39%
78.8 better than 37%
1.07 better than 59%
59% of 165 duels better than 87%
47% of 17 situations better than 77%
Anubis35
54% better than 55%
0.71 better than 33%
79.0 better than 39%
0.94 better than 17%
55% of 101 duels better than 67%
31% of 13 situations better than 31%
Ancient32
50% better than 38%
0.64 better than 7%
69.5 better than 3%
0.82 better than 2%
46% of 131 duels better than 20%
22% of 9 situations better than 15%
Nuke16
50% better than 30%
0.70 better than 30%
82.1 better than 55%
0.91-
41% of 69 duels better than 5%
20% of 5 situations better than 11%
Cache8
63% -
0.79 -
85.7 -
1.13-
45% of 33 duels -
40% of 5 situations -
Inferno8
38% -
0.64 -
73.2 -
0.86-
39% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -017 plays

Across 247 matches -017 averages K/R 0.70 and ADR 76.6; the rating across the 197 rated matches is 0.98. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Utility damage per round at 3.2. That is better than only 24% of players on level 10. On average 15.2 kills per match, 60% of them headshots. The strongest map is Mirage with a 56% win rate in 90 matches. In 67 of 197 matches the rating was 1.10 or higher (34%), in 89 it was below 0.90. In 197 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 0.99. -017 loses the most ELO in match 4 of the day (−56 ELO, win rate 43%). Things go best in match 3 of the day (+60 ELO, win rate 72%). Got weaker: Headshots −7 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.9. Last 30 days: 65 matches, win rate 51%, ELO balance +56.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.