Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.01).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.42 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.66 (at the start 0.60). Clearly below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.92 (at the start 0.81). Clearly below the average (1.01).
Damage per round (ADR)
Last 3 months: 74.5 (at the start 68.1). Clearly below the average (79.8).
Share of headshot kills
Last 3 months: 54% (at the start 55%). Well above the average (47%).
Matches won (win rate)
Last 3 months: 52% (at the start 33%). Just above the average (51%).
Last 3 months: 1,809 (at the start 1,699).
Rounds with first kill
1v1 clutches won
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 26 · Anubis
- Longest win streak: 8 wins in a row · Ancient
- Highest rating in a match: 1.78 · Mirage
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How --skorp1on plays
Across 82 matches --skorp1on averages K/R 0.64, ADR 72.7 and a rating of 0.89. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: K/D at 0.87, better than only 6% of level 8 players. Averages 14.1 kills per match with 54% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 19 of 82 matches the rating was 1.10 or higher (23%), in 45 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 0 aces. Things go best on Mirage (+48 ELO, win rate 66%). Improved over the last three months: K/R +0.06, Rating +0.11, ADR +6.4, Win rate +19 pp, ELO +110. Unchanged in recent months: Headshots at 54%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.