--skorp1on

BD
82 matches tracked
Last updated:

How does --skorp1on play?

Rating 0.89 K/R 0.64 ADR 72.7 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 82 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 28% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.01).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.87−0.14 · Ø 1.01 better than 6%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 22%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 7%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 9x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 47%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.11, ADR +6.4, Win rate +19 pp, ELO +110
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Last 3 months: 0.66 (at the start 0.60). Clearly below the average (0.73).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Anubis
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 1.78 · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
66% better than 93%
0.67 better than 21%
75.3 better than 25%
0.94 better than 25%
43% of 102 duels better than 12%
30% of 20 situations better than 29%
Dust 219
37% better than 10%
0.62 better than 7%
68.3 better than 3%
0.86 better than 6%
40% of 53 duels better than 5%
20% of 10 situations better than 12%
Anubis10
30% -
0.63 -
71.2 -
0.86-
41% of 32 duels -
38% of 8 situations -
Nuke10
70% -
0.65 -
74.9 -
0.90-
60% of 30 duels -
33% of 6 situations -
Ancient7
29% -
0.63 -
73.8 -
0.83-
50% of 36 duels -
25% of 4 situations -
Inferno4
25% -
0.62 -
78.8 -
0.81-
38% of 16 duels -
0% of 1 situations -
Cache3
0% -
0.59 -
57.5 -
0.79-
33% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How --skorp1on plays

Across 82 matches --skorp1on averages K/R 0.64, ADR 72.7 and a rating of 0.89. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: K/D at 0.87, better than only 6% of level 8 players. Averages 14.1 kills per match with 54% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 19 of 82 matches the rating was 1.10 or higher (23%), in 45 it was below 0.90. In 61 matches with detailed stats: 9 4Ks and 0 aces. Things go best on Mirage (+48 ELO, win rate 66%). Improved over the last three months: K/R +0.06, Rating +0.11, ADR +6.4, Win rate +19 pp, ELO +110. Unchanged in recent months: Headshots at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.