--notme

JP
42 matches tracked 20 matches in 30 days
Last updated:

How does --notme play?

Rating 0.88 (from 20 matches) K/R 0.66 ADR 75.5 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Average
The first duels of the round
Rounds with first kill 15%+5.0 pp better than 96%
Opening duels won 47%−3 pp better than 27%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−10 pp better than 11%
Clutch 1v2 won 15%−6 pp better than 16%
Clutch kills per match 1.2−0.5 better than 14%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 38%−8 pp better than 10%
AWP share of kills 23%+13 pp better than 91%
K/D 0.82−0.17 better than 4%
Pistol kills per match 1.9
Knife kills 2 in 42 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.7%−0.3 pp better than 40%
Rounds with 3K 3.9%0.0 pp level
MVPs per match 2.20.0 level
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 76%
Utility damage per round 1.5−2.7 better than 1%
Enemies flashed per round 0.22−0.05 better than 40%
Rounds with a death 80%+7.0 pp better than 1%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.05, ADR +7.4
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −10 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.69 (at the start 0.64).

Patterns

From the last 42 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Ancient
  2. Highest rating in a match: 1.30 · Mirage
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 72%
0.63 better than 11%
68.9 better than 7%
0.92–
48% of 101 duels better than 38%
80% of 5 situations better than 99%
Dust 29
44% –
0.64 –
77.8 –
0.78–
36% of 55 duels –
0% of 2 situations –
Anubis7
43% –
0.69 –
82.0 –
0.91–
48% of 31 duels –
33% of 3 situations –
Ancient5
60% –
0.72 –
76.9 –
0.97–
53% of 38 duels –
0% of 1 situations –
Inferno3
33% –
0.64 –
83.0 –
0.76–
46% of 24 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How --notme plays

Across 42 matches --notme averages K/R 0.66 and ADR 75.5; the rating across the 20 rated matches is 0.88. Biggest strength: Rounds with first kill at 15%. That is better than 96% of players on level 7. Most room to improve: Utility damage per round at 1.5. That is better than only 1% of players on level 7. On average 14.4 kills per match, 38% of them headshots. In 5 of 20 matches the rating was 1.10 or higher (25%), in 9 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 0.94. Improved over the last three months: K/R +0.05, ADR +7.4. Got weaker: Headshots −2 pp, Win rate −10 pp. Last 30 days: 20 matches, win rate 45%, ELO balance −35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.