--noss

LK
146 matches tracked 46 matches in 30 days
ELO ▲ 41
2,269
30-day peak: 2,401
Rank SEA ▼ 545 places
#2,695
LK #6 in LK
30 days · prev. #2,150 · best #2,114
Last updated:

How does --noss play?

Rating 1.14 (from 127 matches) K/R 0.82 ADR 86.1 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 127 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 73%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.12+0.12 · Ø 1.00 better than 76%
Pistol kills per match 2.9
Knife kills 1 in 146 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 51%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 81%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 10x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 9%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp, ELO +134
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.11, ADR −4.5, Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.72).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
31 matches · 42% win rate
In match 3 of the day +25 ELO
22 matches · 36% win rate

--noss loses the most ELO in match 2 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 25%
0.75 better than 54%
81.3 better than 52%
1.05 better than 55%
47% of 150 duels better than 26%
43% of 21 situations better than 62%
Dust 233
73% better than 98%
0.88 better than 95%
90.2 better than 87%
1.21 better than 91%
57% of 199 duels better than 79%
33% of 18 situations better than 36%
Ancient28
39% better than 12%
0.81 better than 78%
83.9 better than 63%
1.09 better than 69%
60% of 130 duels better than 89%
36% of 11 situations better than 44%
Anubis18
33% better than 3%
0.87 better than 93%
88.6 better than 83%
1.20 better than 91%
57% of 108 duels better than 77%
46% of 13 situations better than 69%
Inferno17
65% better than 82%
0.84 better than 84%
89.6 better than 78%
1.20 better than 84%
53% of 78 duels better than 44%
86% of 7 situations better than 99%
Nuke6
50% -
0.82 -
86.7 -
1.12-
45% of 42 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --noss plays

Across 146 matches --noss averages K/R 0.82 and ADR 86.1; the rating across the 127 rated matches is 1.14. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 73% win rate in 33 matches. In 64 of 127 matches the rating was 1.10 or higher (50%), in 33 it was below 0.90. In 60 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 1.20. --noss loses the most ELO in match 2 of the day (±0 ELO, win rate 42%). Things go best on Dust 2 (+27 ELO, win rate 73%). From match no. 5 of the day on, things go best: 56% win rate. Improved over the last three months: Win rate +10 pp, ELO +134. Got weaker: K/R −0.05, Rating −0.11, ADR −4.5, Headshots −5 pp. Last 30 days: 46 matches, win rate 57%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.