--Zieri--
How does --Zieri-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Strength56% of opening duels won and so well above the average (50%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average42% headshots and so clearly below the average (46%).
Impact
AverageExactly 2 kills in 15.3% of rounds and so well above the average (13.1%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Feb to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 0.82. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months unchanged at 1.01. Just above the average (1.00).
Damage per round (ADR)
Best month: April 2026 with 88.0. Last 3 months: 82.1 (at the start 83.3). Slightly above the average (79.1).
Share of headshot kills
Best month: August 2026 with 47%. Last 3 months: 46% (at the start 39%). Right on the average (46%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 46% (at the start 45%). Clearly below the average (51%).
Best month: July 2026 with 1,506. Last 3 months: 1,404 (at the start 1,506).
Rounds with first kill
Best month: September 2026 with 19%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 116 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--Zieri-- loses the most ELO in match 1 of the day: +115 ELO, 32% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Longest win streak: 6 wins in a row · Nuke
- Highest rating in a match: 2.14 · Inferno
Maps in detail
from the last 116 matchesCompared with players on the same level who have at least 15 matches on the map.
How --Zieri-- plays
Across 116 matches --Zieri-- averages K/R 0.76 and ADR 82.8; the rating across the 76 rated matches is 1.01. Biggest strength: Opening duels won at 56%, better than 92% of level 7 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 7 players. Averages 16.7 kills per match with 42% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 27 of 76 matches the rating was 1.10 or higher (36%), in 31 it was below 0.90. In 51 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. --Zieri-- loses the most ELO in match 1 of the day (+115 ELO, win rate 32%). Things go best on Dust 2 (+67 ELO, win rate 35%). Improved over the last three months: Headshots +7 pp. Got weaker: ELO −102. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 82.1, Win rate at 46%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.