--ZeroTsu
How does --ZeroTsu play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average23% of 1v1s won and so well below the average (39%).
Weapons and aim
Average54% headshots and so clearly above the average (50%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.74). Right on the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 1.00 (at the start 1.08). Just below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 84.3. Last 3 months: 77.9 (at the start 79.4). Just below the average (80.2).
Share of headshot kills
Best month: October 2026 with 64%. Last 3 months: 56% (at the start 53%). Well above the average (50%).
Matches won (win rate)
Best month: August 2026 with 51%. Last 3 months: 49% (at the start 46%). Right on the average (49%).
Best month: August 2026 with 2,377. Last 3 months: 2,170 (at the start 2,177).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 26%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--ZeroTsu loses the most ELO on Mirage: −62 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Ancient
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.71 · Anubis
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How --ZeroTsu plays
Across 157 matches --ZeroTsu averages K/R 0.74 and ADR 78.6; the rating across the 107 rated matches is 1.02. Biggest strength: Headshot rate at 54%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Anubis with a 54% win rate in 26 matches. In 47 of 107 matches the rating was 1.10 or higher (44%), in 40 it was below 0.90. In 87 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. --ZeroTsu loses the most ELO on Mirage (−62 ELO, win rate 49%). Things go best on Dust 2 (+13 ELO, win rate 41%). Match no. 3 of the day goes best: 70% win rate. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.73, ADR at 77.9, ELO at 2,170. Last 30 days: 6 matches, win rate 17%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.