--Yaphets
Name history of --Yaphets
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 1,691 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average27% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average1.06 K/D and so just above the average (1.02).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.73 (at the start 0.89). Right on the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.99 (at the start 1.27). Slightly below the average (1.02).
Damage per round (ADR)
Last 3 months: 78.5 (at the start 93.4). Just below the average (80.4).
Share of headshot kills
Last 3 months: 50% (at the start 48%). Just above the average (49%).
Matches won (win rate)
Last 3 months: 49% (at the start 81%). Clearly below the average (52%).
Last 3 months: 1,863 (at the start 2,030).
Rounds with first kill
1v1 clutches won
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
--Yaphets loses the most ELO on Mirage: −31 ELO, 58% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Mirage
- Longest win streak: 10 wins in a row · Anubis
- Highest rating in a match: 2.26 · Dust 2
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How --Yaphets plays
Across 94 matches --Yaphets averages K/R 0.77, ADR 81.7 and a rating of 1.05. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 17.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 37 of 94 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 0 aces. --Yaphets loses the most ELO on Mirage (−31 ELO, win rate 58%). Things go best in match 2 of the day (−26 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, −26 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.16, Rating −0.28, ADR −14.9, Win rate −32 pp, ELO −167. Last 30 days: 2 matches, win rate 50%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.