--Yaphets

MN
94 matches tracked
ELO ▼ 55
1,863
30-day peak: 1,918
Rank SEA ▲ 4,542 places
#1,575
30 days · prev. #6,117 · best #1,575
Last updated:

How does --Yaphets play?

Rating 1.05 K/R 0.77 ADR 81.7 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 94 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 14%+4 pp · Ø 10% better than 72%
K/D 1.06+0.04 · Ø 1.02 better than 69%
Pistol kills per match 3.1
Knife kills 3 in 94 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 65%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 18%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 12x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.28, ADR −14.9, Win rate −32 pp, ELO −167

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.89). Right on the average (0.73).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
33 matches · 58% win rate
On Dust 2 −25 ELO
22 matches · 59% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 49%

--Yaphets loses the most ELO on Mirage: −31 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 76%
0.78 better than 73%
82.1 better than 61%
1.07 better than 70%
55% of 148 duels better than 76%
53% of 19 situations better than 87%
Dust 222
59% better than 79%
0.80 better than 83%
83.1 better than 69%
1.10 better than 78%
46% of 100 duels better than 25%
38% of 21 situations right on the average
Ancient16
50% right on the average
0.71 better than 36%
81.8 better than 57%
0.95 better than 28%
47% of 53 duels better than 27%
42% of 12 situations better than 59%
Inferno10
50% -
0.70 -
75.5 -
0.98-
47% of 36 duels -
38% of 8 situations -
Anubis8
75% -
0.84 -
86.9 -
1.18-
43% of 40 duels -
43% of 7 situations -
Nuke3
33% -
0.77 -
78.5 -
1.04-
55% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How --Yaphets plays

Across 94 matches --Yaphets averages K/R 0.77, ADR 81.7 and a rating of 1.05. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 17.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 37 of 94 matches the rating was 1.10 or higher (39%), in 30 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 0 aces. --Yaphets loses the most ELO on Mirage (−31 ELO, win rate 58%). Things go best in match 2 of the day (−26 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, −26 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.16, Rating −0.28, ADR −14.9, Win rate −32 pp, ELO −167. Last 30 days: 2 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.