--YARA--

Ukraine
On FACEIT since 2019 347 matches tracked 107 matches in 30 days
Last updated:

How does --YARA-- play?

Rating 0.99 K/R 0.70 ADR 75.5 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 347 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 0.98−0.05 · Ø 1.03 better than 24%
Pistol kills per match 2.7
Knife kills 5 in 347 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 52%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 21%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 59x 4K, 3 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 20%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +9.2, Headshots +3 pp, Win rate +8 pp, ELO +159
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.62). Just below the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −421 ELO
80 matches · 39% win rate
On Anubis −313 ELO
61 matches · 46% win rate
On Mondays −239 ELO, win rate 32%

--YARA-- loses the most ELO on Dust 2: −421 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
50% better than 41%
0.75 right on the average
78.3 better than 34%
1.06 better than 57%
51% of 408 duels better than 47%
48% of 48 situations better than 78%
Dust 280
39% better than 9%
0.66 better than 12%
73.8 better than 13%
0.92 better than 10%
48% of 369 duels better than 28%
24% of 42 situations better than 14%
Ancient64
48% better than 36%
0.70 better than 26%
73.5 better than 12%
0.98 better than 30%
48% of 322 duels better than 27%
30% of 30 situations better than 29%
Anubis61
46% better than 25%
0.69 better than 22%
74.3 better than 14%
0.96 better than 20%
48% of 262 duels better than 24%
40% of 35 situations better than 53%
Nuke23
39% better than 6%
0.77 better than 59%
79.8 better than 43%
1.04 better than 48%
57% of 88 duels better than 72%
25% of 16 situations better than 22%
Inferno15
60% better than 63%
0.69 better than 19%
73.6 better than 7%
1.01 better than 26%
52% of 65 duels better than 35%
67% of 3 situations better than 98%
Cache14
57% -
0.67 -
75.6 -
0.97-
38% of 55 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --YARA-- plays

Across 347 matches --YARA-- averages K/R 0.70, ADR 75.5 and a rating of 0.99. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 123 of 347 matches the rating was 1.10 or higher (35%), in 143 it was below 0.90. In 261 matches with detailed stats: 59 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. --YARA-- loses the most ELO on Dust 2 (−421 ELO, win rate 39%). Things go best on Mirage (+196 ELO, win rate 50%). Match no. 3 of the day goes best: 53% win rate, −74 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +9.2, Headshots +3 pp, Win rate +8 pp, ELO +159. Last 30 days: 107 matches, win rate 49%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.