--Unlucky--

Turkey
165 matches tracked 27 matches in 30 days
Last updated:

How does --Unlucky-- play?

Rating 1.24 (from 133 matches) K/R 0.88 ADR 94.1 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 133 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 41% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Strength
Where do the kills come from?

1.31 K/D and so well above the average (1.00).

Headshot rate 54%+5 pp · Ø 49% better than 75%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.31+0.31 · Ø 1.00 better than 99%
Pistol kills per match 3.4
Knife kills 1 in 165 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.9%+3.8 pp · Ø 13.1% better than 98%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 85%
MVPs per match 3.1+0.8 · Ø 2.3 better than 98%
4Ks and aces 27x 4K, 4 aces in 89 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+4 pp · Ø 36% better than 80%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 95%
Enemies flashed per round 0.64+0.36 · Ø 0.28 better than 98%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +201
= Stayed the same
K/R at 0.89, ADR at 95.6, Headshots at 54%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.89 (at the start 0.87). Well above the average (0.72).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
53 matches · 45% win rate
Between 0:00 and 6:00 −62 ELO, win rate 43%

--Unlucky-- loses the most ELO in match 2 of the day: −1 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Cache
  2. Most kills in a match: 59 · Inferno
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis41
59% better than 73%
0.86 better than 95%
91.8 better than 95%
1.22 better than 95%
61% of 134 duels better than 92%
33% of 21 situations better than 38%
Inferno40
58% better than 64%
0.96 better than 99%
101.4 better than 99%
1.38 better than 98%
76% of 87 duels better than 99%
32% of 28 situations better than 40%
Dust 234
32% better than 3%
0.86 better than 93%
90.6 better than 90%
1.21 better than 92%
63% of 88 duels better than 95%
38% of 26 situations right on the average
Cache24
54% -
0.90 -
97.4 -
1.23-
62% of 66 duels -
18% of 11 situations -
Mirage19
42% better than 18%
0.80 better than 77%
88.6 better than 84%
1.13 better than 81%
54% of 70 duels better than 68%
46% of 13 situations better than 73%
Overpass6
50% -
0.81 -
85.9 -
1.01-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Unlucky-- plays

Across 165 matches --Unlucky-- averages K/R 0.88 and ADR 94.1; the rating across the 133 rated matches is 1.24. Biggest strength: K/D at 1.31, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.6 kills per match with 54% headshots. The strongest map is Anubis with a 59% win rate in 41 matches. In 80 of 133 matches the rating was 1.10 or higher (60%), in 25 it was below 0.90. In 89 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 1.26. --Unlucky-- loses the most ELO in match 2 of the day (−1 ELO, win rate 45%). Things go best on Anubis (+59 ELO, win rate 59%). Improved over the last three months: Rating +0.05, ELO +201. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.89, ADR at 95.6, Headshots at 54%. Last 30 days: 27 matches, win rate 48%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.