--Sun

KW
On FACEIT since 2014 266 matches tracked 94 matches in 30 days
Last updated:

How does --Sun play?

Rating 1.24 (from 119 matches) K/R 0.87 ADR 92.3 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 119 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 4% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 29%+18 pp better than 95%
K/D 1.30+0.27 better than 97%
Pistol kills per match 3.5
Knife kills 2 in 231 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.8%+2.5 pp better than 92%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 52x 4K, 7 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.9+0.8 better than 73%
Enemies flashed per round 0.36+0.06 better than 69%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.87, ADR at 91.3, Headshots at 43%
▼ Got worse
Win rate −10 pp, ELO −235

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.87 (at the start 0.90).

Patterns

From the last 231 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −152 ELO
54 matches · 50% wins
On Mirage −94 ELO
43 matches · 58% wins
On Fridays −31 ELO, win rate 51%

--Sun loses the most ELO in match 1 of the day: −152 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Nuke
  2. Highest rating in a match: 3.08 · Dust 2
  3. Longest win streak: 14 wins in a row · Anubis

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
56% better than 64%
0.93 better than 98%
97.6 better than 97%
1.36 better than 99%
61% of 379 duels better than 91%
29% of 51 situations better than 24%
Mirage43
58% better than 72%
0.83 better than 85%
86.6 better than 77%
1.07 better than 59%
58% of 175 duels better than 84%
58% of 24 situations better than 93%
Nuke29
52% better than 35%
0.92 better than 94%
97.3 better than 94%
1.19-
57% of 158 duels better than 71%
47% of 15 situations better than 67%
Anubis23
52% better than 48%
0.76 better than 60%
84.4 better than 67%
1.04-
56% of 89 duels better than 75%
42% of 12 situations better than 59%
Inferno22
73% better than 94%
0.93 better than 98%
97.4 better than 97%
1.40-
58% of 109 duels better than 75%
33% of 9 situations better than 36%
Cache21
62% -
0.85 -
88.4 -
1.20-
54% of 84 duels -
64% of 14 situations -
Ancient19
63% better than 83%
0.85 better than 89%
87.8 better than 80%
1.24-
55% of 92 duels better than 70%
33% of 15 situations better than 40%
Vertigo3
67% -
0.71 -
78.8 -
1.15-
64% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Sun plays

Across 231 matches --Sun averages K/R 0.87 and ADR 92.3; the rating across the 119 rated matches is 1.24. Biggest strength: Rating at 1.24. That is better than 97% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 13% of players on level 10. On average 18.5 kills per match, 43% of them headshots. The strongest map is Inferno with a 73% win rate in 22 matches. In 71 of 119 matches the rating was 1.10 or higher (60%), in 24 it was below 0.90. In 167 matches with detailed stats: 52 4Ks and 7 aces. Best month by rating: October 2026 at 1.29. --Sun loses the most ELO in match 1 of the day (−152 ELO, win rate 50%). Things go best in match 3 of the day (+44 ELO, win rate 68%). Got weaker: Win rate −10 pp, ELO −235. Unchanged in recent months: K/R at 0.87, ADR at 91.3, Headshots at 43%. Last 30 days: 94 matches, win rate 50%, ELO balance −63.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.