--POK

Sweden
351 matches tracked 166 matches in 30 days
Last updated:

How does --POK play?

Rating 1.02 (from 279 matches) K/R 0.74 ADR 80.4 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 279 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 66%
AWP share of kills 17%+6 pp better than 77%
K/D 1.01−0.03 better than 38%
Pistol kills per match 3.0
Knife kills 2 in 351 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.6 pp better than 31%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 46x 4K, 2 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.19−0.11 better than 21%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 80.4, Headshots at 53%
▼ Got worse
Win rate −6 pp, ELO −137

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.74 (at the start 0.76).

Patterns

From the last 351 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −169 ELO
125 matches · 50% wins
On Ancient −89 ELO
41 matches · 54% wins
Between 12:00 and 18:00 −59 ELO, win rate 32%
On Wednesdays −30 ELO, win rate 38%

--POK loses the most ELO on Dust 2: −169 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2125
50% better than 41%
0.74 level
80.3 better than 46%
1.02 better than 43%
53% of 591 duels better than 60%
32% of 53 situations better than 32%
Anubis82
46% better than 26%
0.78 better than 69%
82.6 better than 59%
1.03 better than 45%
55% of 363 duels better than 67%
33% of 40 situations better than 36%
Nuke68
56% better than 46%
0.77 better than 60%
81.2 level
1.06 better than 54%
51% of 279 duels better than 44%
38% of 48 situations level
Ancient41
54% better than 53%
0.68 better than 17%
76.3 better than 21%
0.91 better than 11%
46% of 167 duels better than 20%
40% of 25 situations better than 55%
Cache15
53% -
0.60 -
67.2 -
0.82-
39% of 64 duels -
40% of 5 situations -
Inferno15
47% better than 29%
0.85 better than 83%
89.5 better than 80%
1.25-
56% of 79 duels better than 64%
14% of 7 situations better than 8%
Mirage5
20% -
0.73 -
84.9 -
0.75-
50% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --POK plays

Across 351 matches --POK averages K/R 0.74 and ADR 80.4; the rating across the 279 rated matches is 1.02. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 16.5 kills per match, 53% of them headshots. The strongest map is Nuke with a 56% win rate in 68 matches. In 105 of 279 matches the rating was 1.10 or higher (38%), in 101 it was below 0.90. In 279 matches with detailed stats: 46 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. --POK loses the most ELO on Dust 2 (−169 ELO, win rate 50%). Things go best on Anubis (+3 ELO, win rate 46%). Got weaker: Win rate −6 pp, ELO −137. Unchanged in recent months: K/R at 0.74, ADR at 80.4, Headshots at 53%. Last 30 days: 166 matches, win rate 51%, ELO balance −15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.