--NKA--

USA
122 matches tracked 43 matches in 30 days
ELO ▲ 33
2,634
30-day peak: 2,839
Rank NA ▼ 231 places
#985
#515 in US
30 days · before #754 · best #754
Last updated:

How does --NKA-- play?

Rating 1.18 (from 58 matches) K/R 0.81 ADR 87.3 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 58 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 27%−13 pp better than 6%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 10%−1 pp better than 54%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.4
Knife kills 1 in 122 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.7 pp better than 84%
Rounds with 3K 6.4%+2.3 pp better than 97%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 12x 4K, 4 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 1.7−2.4 better than 1%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +4.2, Win rate +3 pp, ELO +101
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.83 (at the start 0.78).

Patterns

From the last 122 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −56 ELO
23 matches · 74% wins
On Dust 2 −1 ELO
23 matches · 43% wins
On Saturdays −25 ELO, win rate 44%

--NKA-- loses the most ELO on Ancient: −56 ELO, 74% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 2.51 · Dust 2
  4. Most kills in a match: 36 · Anubis

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 67%
0.82 better than 81%
84.8 better than 70%
1.27 better than 95%
54% of 89 duels better than 64%
12% of 17 situations better than 3%
Ancient23
74% better than 97%
0.80 better than 76%
87.9 better than 80%
1.26-
46% of 50 duels better than 20%
25% of 8 situations better than 19%
Dust 223
43% better than 19%
0.87 better than 93%
96.6 better than 97%
1.24-
57% of 89 duels better than 80%
43% of 14 situations better than 66%
Cache15
47% -
0.74 -
80.1 -
1.04-
47% of 34 duels -
50% of 6 situations -
Anubis14
43% -
0.77 -
83.3 -
0.92-
43% of 58 duels -
14% of 7 situations -
Overpass5
20% -
0.79 -
90.2 -
-
71% of 7 duels -
0% of 1 situations -
Inferno4
25% -
0.78 -
90.3 -
-
69% of 16 duels -
50% of 2 situations -
Nuke4
25% -
0.86 -
88.7 -
1.19-
100% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --NKA-- plays

Across 122 matches --NKA-- averages K/R 0.81 and ADR 87.3; the rating across the 58 rated matches is 1.18. Biggest strength: Rounds with 3K at 6.4%. That is better than 97% of players on level 10. Most room to improve: Utility damage per round at 1.7. That is better than only 1% of players on level 10. On average 17.7 kills per match, 60% of them headshots. The strongest map is Ancient with a 74% win rate in 23 matches. In 32 of 58 matches the rating was 1.10 or higher (55%), in 18 it was below 0.90. In 60 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: September 2026 at 1.33. --NKA-- loses the most ELO on Ancient (−56 ELO, win rate 74%). Things go best on Mirage (+40 ELO, win rate 56%). Improved over the last three months: K/R +0.05, ADR +4.2, Win rate +3 pp, ELO +101. Got weaker: Headshots −4 pp. Last 30 days: 43 matches, win rate 49%, ELO balance −225.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.