--Kurosaki

Russia
On FACEIT since 2016 173 matches tracked 74 matches in 30 days
Last updated:

How does --Kurosaki play?

Rating 1.15 K/R 0.84 ADR 88.6 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 169 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 98%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.12+0.09 · Ø 1.03 better than 73%
Pistol kills per match 4.0
Knife kills 2 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.4 pp · Ø 13.2% better than 73%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 30x 4K, 7 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 63%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.3, Headshots +3 pp
= Stayed the same
K/R at 0.84, Rating at 1.15, Win rate at 50%
▼ Got worse
ELO −75

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −21 ELO
21 matches · 43% win rate
From match 5 of the day +56 ELO
43 matches · 37% win rate
Between 12:00 and 18:00 −17 ELO, win rate 42%

--Kurosaki loses the most ELO on Anubis: −21 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.35 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
48% better than 34%
0.82 better than 82%
86.2 better than 72%
1.13 better than 75%
54% of 325 duels better than 63%
42% of 19 situations better than 61%
Mirage42
60% better than 79%
0.92 better than 97%
95.8 better than 95%
1.29 better than 96%
57% of 244 duels better than 81%
48% of 21 situations better than 78%
Ancient26
50% better than 41%
0.85 better than 88%
90.6 better than 88%
1.15 better than 81%
53% of 123 duels better than 57%
38% of 8 situations right on the average
Anubis21
43% better than 19%
0.77 better than 60%
83.4 better than 61%
1.07 better than 56%
44% of 95 duels better than 10%
22% of 9 situations better than 14%
Cache10
60% -
0.81 -
93.0 -
1.15-
58% of 57 duels -
50% of 2 situations -
Nuke7
14% -
0.66 -
76.1 -
0.88-
39% of 44 duels -
50% of 2 situations -
Inferno5
40% -
0.79 -
82.4 -
1.03-
41% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Kurosaki plays

Across 169 matches --Kurosaki averages K/R 0.84, ADR 88.6 and a rating of 1.15. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 63% headshots. The strongest map is Mirage with a 60% win rate in 42 matches. In 90 of 169 matches the rating was 1.10 or higher (53%), in 45 it was below 0.90. In 102 matches with detailed stats: 30 4Ks and 7 aces. Best month by rating: August 2026 at 1.21. --Kurosaki loses the most ELO on Anubis (−21 ELO, win rate 43%). Things go best on Dust 2 (+52 ELO, win rate 48%). Match no. 2 of the day goes best: 57% win rate, +4 ELO. Improved over the last three months: ADR +4.3, Headshots +3 pp. Got weaker: ELO −75. Unchanged in recent months: K/R at 0.84, Rating at 1.15, Win rate at 50%. Last 30 days: 74 matches, win rate 49%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.