--Kairi-

KR
233 matches tracked 15 matches in 30 days
ELO ▲ 72
2,043
30-day peak: 2,043
Rank SEA ▼ 76 places
#4,160 #204 in KR
30 days · before #4,084 · best #4,084
Last updated:

How does --Kairi- play?

Rating 0.96 (from 48 matches) K/R 0.75 ADR 81.3 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 48 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 6% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 31%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 12%−9 pp better than 5%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 11%0 pp level
K/D 1.00−0.03 better than 36%
Pistol kills per match 2.9
Knife kills 3 in 233 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.5 pp better than 33%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 28x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.32+0.02 better than 59%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 80.4, Headshots at 57%, Win rate at 48%
▼ Got worse
ELO −203

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.75 (at the start 0.77).

Patterns

From the last 233 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
68 matches · 53% wins
In match 3 of the day −46 ELO
33 matches · 30% wins
Between 6:00 and 12:00 ±0 ELO, win rate 37%
On Wednesdays −23 ELO, win rate 37%

--Kairi- loses the most ELO on Dust 2: −70 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
53% better than 54%
0.78 better than 68%
83.3 better than 65%
1.03-
61% of 281 duels better than 91%
48% of 27 situations better than 76%
Mirage66
44% better than 21%
0.79 better than 71%
83.9 better than 66%
1.07-
52% of 312 duels level
39% of 38 situations better than 53%
Ancient44
48% better than 35%
0.73 better than 41%
81.0 better than 47%
0.96-
54% of 183 duels better than 66%
16% of 19 situations better than 7%
Anubis19
74% better than 98%
0.75 better than 55%
79.8 better than 43%
0.99-
53% of 94 duels better than 59%
33% of 6 situations better than 40%
Inferno16
31% better than 3%
0.69 better than 22%
79.4 better than 37%
0.71-
59% of 70 duels better than 81%
25% of 8 situations better than 19%
Nuke9
0% -
0.63 -
67.6 -
0.46-
39% of 36 duels -
33% of 6 situations -
Cache7
57% -
0.69 -
72.5 -
0.79-
33% of 27 duels -
50% of 8 situations -
Vertigo4
50% -
0.66 -
67.1 -
0.75-
17% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Kairi- plays

Across 233 matches --Kairi- averages K/R 0.75 and ADR 81.3; the rating across the 48 rated matches is 0.96. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.7 kills per match, 57% of them headshots. The strongest map is Anubis with a 74% win rate in 19 matches. In 12 of 48 matches the rating was 1.10 or higher (25%), in 26 it was below 0.90. In 159 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. --Kairi- loses the most ELO on Dust 2 (−70 ELO, win rate 53%). Things go best on Mirage (+80 ELO, win rate 44%). Got weaker: ELO −203. Unchanged in recent months: K/R at 0.75, ADR at 80.4, Headshots at 57%, Win rate at 48%. Last 30 days: 15 matches, win rate 60%, ELO balance +28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.