--Doubles--

NZ
72 matches tracked 11 matches in 30 days
ELO ▲ 111
2,305
30-day peak: 2,305
Rank OCE ▲ 36 places
#475
#35 in NZ
30 days · before #511 · best #473
Last updated:

How does --Doubles-- play?

Rating 1.10 (from 50 matches) K/R 0.76 ADR 81.1 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 55%+4 pp better than 78%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−7 pp better than 22%
Clutch 1v2 won 11%−10 pp better than 3%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 4%−7 pp better than 25%
K/D 1.09+0.05 better than 67%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+0.9 pp better than 70%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 8x 4K, 2 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, Rating +0.10, Win rate +24 pp, ELO +311
= Stayed the same
ADR at 80.9
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.72).

Patterns

From the last 72 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Tuesdays +49 ELO, win rate 42%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.36 · Inferno
  3. Reached level 10 · Inferno
  4. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
59% better than 74%
0.71 better than 34%
78.6 better than 36%
1.00-
50% of 40 duels better than 41%
0% of 1 situations better than 1%
Mirage13
46% -
0.78 -
83.6 -
1.22-
63% of 48 duels -
50% of 8 situations -
Inferno10
50% -
0.77 -
81.3 -
1.10-
53% of 38 duels -
25% of 4 situations -
Nuke8
50% -
0.75 -
82.9 -
1.02-
54% of 13 duels -
50% of 2 situations -
Ancient7
71% -
0.92 -
96.3 -
1.31-
71% of 17 duels -
29% of 7 situations -
Cache6
17% -
0.60 -
69.9 -
0.84-
32% of 22 duels -
0% of 2 situations -
Vertigo5
100% -
0.92 -
90.1 -
1.30-
65% of 20 duels -
50% of 4 situations -
Anubis4
25% -
0.55 -
58.1 -
0.76-
39% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Doubles-- plays

Across 72 matches --Doubles-- averages K/R 0.76 and ADR 81.1; the rating across the 50 rated matches is 1.10. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 33%. That is better than only 22% of players on level 10. On average 17.3 kills per match, 61% of them headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 25 of 50 matches the rating was 1.10 or higher (50%), in 17 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. Improved over the last three months: K/R +0.06, Rating +0.10, Win rate +24 pp, ELO +311. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 80.9. Last 30 days: 11 matches, win rate 82%, ELO balance +19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.