--Dollar--

Spain
On FACEIT since 2016 351 matches tracked 108 matches in 30 days
Last updated:

How does --Dollar-- play?

Rating 1.00 K/R 0.73 ADR 78.1 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 351 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.1
Knife kills 2 in 351 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 31%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.1−0.1 · Ø 2.2 better than 23%
4Ks and aces 39x 4K, 6 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 54%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +89
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 77.7
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74). Right on the average (0.72).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −206 ELO
82 matches · 46% win rate
On Cache −87 ELO
34 matches · 32% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 42%
On Thursdays −75 ELO, win rate 37%

--Dollar-- loses the most ELO on Anubis: −206 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.28 · Anubis

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient87
48% better than 36%
0.72 better than 37%
76.7 better than 25%
1.01 better than 42%
49% of 352 duels better than 37%
20% of 45 situations better than 11%
Anubis82
46% better than 27%
0.73 better than 42%
79.0 better than 39%
1.01 better than 40%
48% of 320 duels better than 28%
35% of 46 situations better than 38%
Inferno78
56% better than 55%
0.77 better than 60%
81.8 better than 49%
1.06 right on the average
56% of 346 duels better than 64%
52% of 42 situations better than 82%
Mirage43
56% better than 65%
0.68 better than 22%
73.4 better than 15%
0.95 better than 22%
56% of 144 duels better than 75%
26% of 27 situations better than 16%
Cache34
32% -
0.68 -
76.3 -
0.93-
48% of 164 duels -
30% of 20 situations -
Nuke21
38% better than 4%
0.69 better than 27%
78.1 better than 36%
0.95 better than 20%
46% of 81 duels better than 18%
36% of 11 situations better than 45%
Dust 26
50% -
0.72 -
77.0 -
1.00-
54% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Dollar-- plays

Across 351 matches --Dollar-- averages K/R 0.73, ADR 78.1 and a rating of 1.00. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Mirage with a 56% win rate in 43 matches. In 122 of 351 matches the rating was 1.10 or higher (35%), in 133 it was below 0.90. In 258 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: September 2026 at 1.06. --Dollar-- loses the most ELO on Anubis (−206 ELO, win rate 46%). Things go best on Mirage (+69 ELO, win rate 56%). From match no. 5 of the day on, things go best: 54% win rate, −232 ELO. Improved over the last three months: Win rate +3 pp, ELO +89. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 77.7. Last 30 days: 108 matches, win rate 54%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.