--DeDe

IS
On FACEIT since 2016 497 matches tracked 147 matches in 30 days
ELO ▼ 216
3,581
30-day peak: 3,906
Rank EU ▲ 85 places
#697
#4 in IS
30 days · before #782 · best #681
Last updated:

How does --DeDe play?

Rating 1.12 (from 42 matches) K/R 0.84 ADR 90.0 from 497 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 130 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 59%
AWP share of kills 10%−1 pp better than 54%
K/D 1.15+0.11 better than 83%
Pistol kills per match 3.1 from the last 130
Knife kills 13 in 130 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.9%+2.5 pp better than 93%
Rounds with 3K 5.2%+1.1 pp better than 86%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 71x 4K, 8 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 3.7−0.4 better than 38%
Enemies flashed per round 0.41+0.11 better than 81%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.84, ADR at 90.2
▼ Got worse
Win rate −4 pp, ELO −492

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.84 (at the start 0.83).

Patterns

From the last 130 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −270 ELO
55 matches · 47% wins
On Anubis −87 ELO
23 matches · 39% wins

--DeDe loses the most ELO on Mirage: −270 ELO, 47% wins

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.58 · Ancient
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
47% better than 30%
0.85 better than 88%
89.1 better than 84%
1.17 better than 86%
59% of 281 duels better than 87%
50% of 26 situations better than 83%
Ancient33
55% better than 55%
0.90 better than 97%
96.7 better than 97%
1.22 better than 94%
51% of 201 duels better than 45%
53% of 17 situations better than 82%
Anubis23
39% better than 11%
0.78 better than 69%
86.8 better than 79%
1.05 better than 52%
56% of 105 duels better than 72%
25% of 8 situations better than 18%
Dust 29
44% -
0.81 -
83.8 -
1.10-
58% of 40 duels -
33% of 6 situations -
Cache5
60% -
0.75 -
80.7 -
1.03-
59% of 34 duels -
0% of 2 situations -
Nuke3
33% -
0.76 -
77.8 -
1.05-
53% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --DeDe plays

Across 497 matches --DeDe averages K/R 0.84 and ADR 90.0; the rating across the 42 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 90.0. That is better than 90% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 24% of players on level 10. On average 18.5 kills per match, 52% of them headshots. The strongest map is Ancient with a 55% win rate in 33 matches. In 72 of 130 matches the rating was 1.10 or higher (55%), in 27 it was below 0.90. In 284 matches with detailed stats: 71 4Ks and 8 aces. Best month by rating: October 2026 at 1.12. --DeDe loses the most ELO on Mirage (−270 ELO, win rate 47%). Things go best on Ancient (+96 ELO, win rate 55%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −492. Unchanged in recent months: K/R at 0.84, ADR at 90.2. Last 30 days: 147 matches, win rate 49%, ELO balance +50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.