--Chase

Russia
172 matches tracked 52 matches in 30 days
Last updated:

How does --Chase play?

Rating 1.03 (from 122 matches) K/R 0.75 ADR 81.7 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 122 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 0.98−0.04 · Ø 1.02 better than 34%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 60%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 85%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 5 aces in 121 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.10, Win rate +8 pp, ELO +213
= Stayed the same
ADR at 82.6, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
40 matches · 55% win rate
In match 4 of the day −53 ELO
22 matches · 36% win rate
On Mondays +25 ELO, win rate 36%

--Chase loses the most ELO on Dust 2: −59 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.83 · Dust 2
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 66%
0.75 better than 58%
82.2 better than 61%
1.01 better than 46%
47% of 257 duels better than 28%
44% of 25 situations better than 69%
Dust 240
55% better than 61%
0.78 better than 71%
80.6 right on the average
1.07 better than 65%
51% of 155 duels right on the average
14% of 14 situations better than 4%
Ancient29
52% better than 47%
0.75 better than 55%
82.3 better than 57%
0.98 better than 33%
59% of 121 duels better than 86%
33% of 6 situations better than 37%
Anubis22
45% better than 27%
0.75 better than 57%
80.9 better than 56%
1.09 better than 70%
55% of 106 duels better than 73%
71% of 7 situations better than 97%
Nuke15
53% better than 43%
0.76 better than 55%
84.9 better than 63%
1.01-
48% of 58 duels better than 25%
50% of 8 situations better than 77%
Cache6
33% -
0.81 -
87.4 -
1.49-
77% of 13 duels -
33% of 3 situations -
Inferno5
0% -
0.60 -
72.6 -
0.82-
52% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How --Chase plays

Across 172 matches --Chase averages K/R 0.75 and ADR 81.7; the rating across the 122 rated matches is 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 55 matches. In 42 of 122 matches the rating was 1.10 or higher (34%), in 44 it was below 0.90. In 121 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. --Chase loses the most ELO on Dust 2 (−59 ELO, win rate 55%). Things go best on Mirage (+149 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, +28 ELO. Improved over the last three months: K/R +0.05, Rating +0.10, Win rate +8 pp, ELO +213. Unchanged in recent months: ADR at 82.6, Headshots at 47%. Last 30 days: 52 matches, win rate 46%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.