---SHOGUN

YE
162 matches tracked 42 matches in 30 days
Last updated:

How does ---SHOGUN play?

Rating 0.95 (from 127 matches) K/R 0.70 ADR 76.7 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 127 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 47%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 93%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 0.93−0.09 · Ø 1.02 better than 21%
Pistol kills per match 3.1
Knife kills 9 in 162 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.2%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 34%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 8x 4K, 3 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 18%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.71, Rating at 0.96, ADR at 77.8
▼ Got worse
ELO −176

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.68). Just below the average (0.73).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
39 matches · 44% win rate
On Ancient −23 ELO
25 matches · 52% win rate
On Thursdays −26 ELO, win rate 36%

---SHOGUN loses the most ELO on Dust 2: −26 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% better than 52%
0.71 better than 43%
78.0 better than 40%
0.96 better than 32%
49% of 211 duels better than 43%
33% of 15 situations better than 38%
Dust 239
44% better than 26%
0.67 better than 21%
72.4 better than 13%
0.90 better than 13%
47% of 165 duels better than 30%
25% of 12 situations better than 17%
Ancient25
52% right on the average
0.65 better than 12%
73.0 better than 13%
0.92 better than 18%
47% of 85 duels better than 28%
43% of 7 situations better than 67%
Anubis14
43% -
0.79 -
85.0 -
1.02-
50% of 68 duels -
38% of 8 situations -
Nuke14
21% -
0.67 -
74.9 -
0.91-
53% of 74 duels -
17% of 6 situations -
Inferno13
46% -
0.80 -
85.3 -
1.05-
58% of 65 duels -
75% of 4 situations -
Cache4
75% -
0.68 -
80.0 -
0.95-
40% of 42 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---SHOGUN plays

Across 162 matches ---SHOGUN averages K/R 0.70 and ADR 76.7; the rating across the 127 rated matches is 0.95. Biggest strength: Headshot rate at 57%, better than 93% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 15.5 kills per match with 57% headshots. The strongest map is Ancient with a 52% win rate in 25 matches. In 39 of 127 matches the rating was 1.10 or higher (31%), in 58 it was below 0.90. In 80 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. ---SHOGUN loses the most ELO on Dust 2 (−26 ELO, win rate 44%). Things go best on Mirage (+35 ELO, win rate 51%). Match no. 1 of the day goes best: 52% win rate, +28 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Got weaker: ELO −176. Unchanged in recent months: K/R at 0.71, Rating at 0.96, ADR at 77.8. Last 30 days: 42 matches, win rate 45%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.