---Rose-

AE
127 matches tracked 24 matches in 30 days
Last updated:

How does ---Rose- play?

Rating 1.10 (from 105 matches) K/R 0.77 ADR 79.8 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 55%+4 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 80%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.17+0.15 · Ø 1.02 better than 82%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 59%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 36%
MVPs per match 2.0−0.3 · Ø 2.3 better than 12%
4Ks and aces 11x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 31%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 59%
Deaths per round 65%−7 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.09, ADR at 79.2, Headshots at 54%, ELO at 2,573
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.73).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
39 matches · 56% win rate
On Sundays −7 ELO, win rate 50%

---Rose- loses the most ELO on Mirage: −60 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.15 · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 64%
0.78 better than 65%
78.8 better than 36%
1.16 better than 82%
53% of 103 duels better than 57%
45% of 40 situations better than 70%
Ancient28
75% better than 98%
0.80 better than 70%
84.5 better than 59%
1.16 better than 81%
63% of 107 duels better than 94%
47% of 15 situations better than 72%
Dust 226
50% better than 41%
0.75 right on the average
78.9 better than 35%
1.05 right on the average
48% of 48 duels better than 29%
67% of 15 situations better than 96%
Inferno12
25% -
0.69 -
77.9 -
0.92-
48% of 29 duels -
50% of 2 situations -
Anubis8
75% -
0.88 -
85.6 -
1.28-
69% of 29 duels -
80% of 5 situations -
Nuke7
29% -
0.75 -
76.2 -
1.00-
40% of 20 duels -
40% of 5 situations -
Cache4
50% -
0.59 -
66.2 -
0.69-
0% of 2 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---Rose- plays

Across 126 matches ---Rose- averages K/R 0.77 and ADR 79.8; the rating across the 105 rated matches is 1.10. Biggest strength: Deaths per round at just 65% (lower is better), better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 75% win rate in 28 matches. In 52 of 105 matches the rating was 1.10 or higher (50%), in 26 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. ---Rose- loses the most ELO on Mirage (−60 ELO, win rate 56%). Things go best on Dust 2 (+25 ELO, win rate 50%). Match no. 3 of the day goes best: 60% win rate, −30 ELO. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 79.2, Headshots at 54%, ELO at 2,573. Last 30 days: 24 matches, win rate 54%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.