---M_R_X---

VA
95 matches tracked
Last updated:

How does ---M_R_X--- play?

Rating 0.85 (from 25 matches) K/R 0.63 ADR 71.3 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 9
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 36%
Rating spread from 25 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 8% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 45%−5 pp better than 10%

Clutch

Weakness
Last one alive
Clutch 1v1 won 36%−3 pp better than 40%
Clutch 1v2 won 16%−5 pp better than 19%
Clutch kills per match 0.7−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 3%−8 pp better than 18%
K/D 0.82−0.18 better than 2%
Pistol kills per match 2.2
Knife kills 1 in 95 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.4%−2.7 pp better than 2%
Rounds with 3K 3.0%−0.9 pp better than 11%
MVPs per match 1.8−0.5 better than 6%
4Ks and aces 7x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 2.7−1.6 better than 14%
Enemies flashed per round 0.05−0.23 better than 1%
Rounds with a death 77%+5 pp better than 6%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 71.9
▼ Got worse
Headshots −3 pp, Win rate −12 pp, ELO −175

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.65. Last 3 months: 0.64 (at the start 0.62).

Patterns

From the last 95 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −61 ELO
33 matches · 52% wins
In match 2 of the day −31 ELO
23 matches · 43% wins

---M_R_X--- loses the most ELO on Ancient: −61 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Anubis
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 36 · Overpass

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
52% better than 54%
0.62 better than 5%
70.9 better than 7%
0.79-
44% of 174 duels better than 15%
23% of 13 situations better than 13%
Anubis21
67% better than 92%
0.74 better than 55%
82.0 better than 60%
0.95-
47% of 77 duels better than 30%
60% of 5 situations better than 93%
Nuke16
31% better than 3%
0.57 better than 1%
66.8 better than 2%
0.85-
35% of 54 duels better than 1%
50% of 6 situations better than 75%
Inferno14
43% -
0.59 -
63.7 -
0.83-
51% of 43 duels -
60% of 5 situations -
Cache8
50% -
0.60 -
67.2 -
0.59-
48% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ---M_R_X--- plays

Across 95 matches ---M_R_X--- averages K/R 0.63 and ADR 71.3; the rating across the 25 rated matches is 0.85. Biggest strength: Utility with impact at 41%. That is better than 86% of players on level 9. Most room to improve: Rating at 0.85. That is better than only 2% of players on level 9. On average 14.3 kills per match, 46% of them headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 5 of 25 matches the rating was 1.10 or higher (20%), in 16 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: September 2026 at 0.86. ---M_R_X--- loses the most ELO on Ancient (−61 ELO, win rate 52%). Things go best on Anubis (+67 ELO, win rate 67%). Got weaker: Headshots −3 pp, Win rate −12 pp, ELO −175. Unchanged in recent months: K/R at 0.64, ADR at 71.9. Last 30 days: 6 matches, win rate 50%, ELO balance +63.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.