---M_R_X---
How does ---M_R_X--- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.65. Last 3 months: 0.64 (at the start 0.62).
Rating, 1.00 is an average match
Best month: September 2026 with 0.86.
Damage per round (ADR)
Best month: September 2026 with 72.6. Last 3 months: 71.9 (at the start 70.6).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 45% (at the start 48%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months: 44% (at the start 56%).
Best month: August 2026 with 2,244. Last 3 months: 2,053 (at the start 2,228).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 95 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
---M_R_X--- loses the most ELO on Ancient: −61 ELO, 52% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.67 · Anubis
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 36 · Overpass
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How ---M_R_X--- plays
Across 95 matches ---M_R_X--- averages K/R 0.63 and ADR 71.3; the rating across the 25 rated matches is 0.85. Biggest strength: Utility with impact at 41%. That is better than 86% of players on level 9. Most room to improve: Rating at 0.85. That is better than only 2% of players on level 9. On average 14.3 kills per match, 46% of them headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 5 of 25 matches the rating was 1.10 or higher (20%), in 16 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: September 2026 at 0.86. ---M_R_X--- loses the most ELO on Ancient (−61 ELO, win rate 52%). Things go best on Anubis (+67 ELO, win rate 67%). Got weaker: Headshots −3 pp, Win rate −12 pp, ELO −175. Unchanged in recent months: K/R at 0.64, ADR at 71.9. Last 30 days: 6 matches, win rate 50%, ELO balance +63.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.