pekaofc

Sweden
Streamer
86 matches tracked

How does pekaofc play?

Rating 0.98 K/R 0.70 ADR 80.4 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 86 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 25%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 0.97−0.05 · Ø 1.02 better than 33%
Pistol kills per match 2.2
Knife kills 1 in 86 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (4.0%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 39%
3K rounds 2.2%−1.8 pp · Ø 4.0% better than 1%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 1x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 43%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +182
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.20, ADR −9.4

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.63 (at the start 0.77). Clearly below the average (0.73).

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
27 matches · 56% win rate
Between 12:00 and 18:00 −158 ELO, win rate 38%

pekaofc loses the most ELO on Mirage: −62 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 35 · Mirage
  4. Highest rating in a match: 1.76 · Dust 2

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
56% better than 71%
0.68 better than 25%
79.4 better than 48%
0.95 better than 27%
51% of 85 duels right on the average
48% of 25 situations better than 77%
Ancient14
50% -
0.77 -
87.3 -
1.00-
54% of 70 duels -
50% of 8 situations -
Anubis12
75% -
0.72 -
80.3 -
1.05-
50% of 66 duels -
43% of 7 situations -
Dust 211
64% -
0.64 -
75.9 -
0.96-
47% of 53 duels -
0% of 2 situations -
Nuke9
33% -
0.64 -
76.3 -
0.86-
43% of 42 duels -
25% of 8 situations -
Inferno6
50% -
0.72 -
78.5 -
1.01-
50% of 26 duels -
0% of 4 situations -
Cache5
60% -
0.74 -
80.1 -
1.04-
71% of 17 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pekaofc plays

Across 86 matches pekaofc averages K/R 0.70, ADR 80.4 and a rating of 0.98. Biggest strength: Utility hit rate at 42%, better than 90% of level 9 players. Most room to improve: 3K rounds at 2.2%, better than only 1% of level 9 players. Averages 15.7 kills per match with 44% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 28 of 86 matches the rating was 1.10 or higher (33%), in 33 it was below 0.90. In 39 matches with detailed stats: 1 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. pekaofc loses the most ELO on Mirage (−62 ELO, win rate 56%). Things go best in match 1 of the day (+31 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +31 ELO. Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +182. Got weaker: K/R −0.14, Rating −0.20, ADR −9.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.