oqald

oqald

France
Streamer

1,313 followers 26 streams in 30 days 26 avg. viewers last live on Oct 16, 2026

217 matches tracked 35 matches in 30 days

How does oqald play?

Rating 1.06 (from 185 matches) K/R 0.76 ADR 82.9 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 185 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 2.5
Knife kills 10 in 217 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.5%).

2K rounds 17.2%+3.7 pp · Ø 13.5% better than 97%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 20x 4K, 0 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 58%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.83, ADR at 90.2, ELO at 2,899
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOct

Best month: March 2026 with 1.02. Last 3 months: 0.83 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −214 ELO
78 matches · 54% win rate
On Inferno −138 ELO
30 matches · 50% win rate
Between 12:00 and 18:00 −121 ELO, win rate 44%
On Tuesdays −69 ELO, win rate 41%

oqald loses the most ELO on Dust 2: −214 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Cache
  2. Highest rating in a match: 2.25 · Nuke
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
54% better than 53%
0.72 better than 34%
79.7 better than 39%
0.98 better than 23%
51% of 224 duels better than 43%
39% of 31 situations better than 52%
Nuke34
68% better than 85%
0.86 better than 84%
92.5 better than 85%
1.26 better than 89%
68% of 129 duels better than 98%
29% of 17 situations better than 24%
Anubis33
52% better than 42%
0.69 better than 21%
77.9 better than 29%
0.99 better than 27%
48% of 149 duels better than 27%
56% of 9 situations better than 86%
Inferno30
50% better than 24%
0.66 better than 6%
76.2 better than 13%
0.93 better than 6%
52% of 108 duels better than 35%
43% of 21 situations better than 61%
Ancient25
56% better than 58%
0.82 better than 78%
86.8 better than 71%
1.19 better than 87%
51% of 95 duels better than 43%
38% of 13 situations right on the average
Cache13
62% -
0.88 -
93.8 -
1.25-
56% of 62 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oqald plays

Across 217 matches oqald averages K/R 0.76 and ADR 82.9; the rating across the 185 rated matches is 1.06. Biggest strength: Opening duels won at 59%, better than 91% of level 10 · 2,750-2,999 ELO players. Averages 16.4 kills per match with 51% headshots. The strongest map is Nuke with a 68% win rate in 34 matches. In 85 of 185 matches the rating was 1.10 or higher (46%), in 66 it was below 0.90. In 87 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: September 2026 at 1.24. oqald loses the most ELO on Dust 2 (−214 ELO, win rate 54%). Things go best on Ancient (+168 ELO, win rate 56%). Match no. 4 of the day goes best: 67% win rate, +75 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.83, ADR at 90.2, ELO at 2,899. Last 30 days: 35 matches, win rate 51%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.