nop94cs

AR
Streamer
91 matches tracked 35 matches in 30 days

How does nop94cs play?

Rating 1.04 (from 62 matches) K/R 0.69 ADR 73.4 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 62 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (44%).

Headshot rate 58%+14 pp · Ø 44% better than 98%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.01+0.03 · Ø 0.98 better than 70%
Pistol kills per match 2.0
Knife kills 2 in 91 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 13.2%+0.2 pp · Ø 13.0% better than 62%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 48%
MVPs per match 1.9−0.3 · Ø 2.2 better than 23%
4Ks and aces 5x 4K, 2 aces in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 31%
Enemies flashed per round 0.43+0.19 · Ø 0.24 better than 88%
Deaths per round 68%−5 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 5 average
Whether nop94cs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 43 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −74 ELO
31 matches · 39% win rate

nop94cs loses the most ELO in match 1 of the day: −74 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Most kills in a match: 27 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% right on the average
0.63 better than 13%
70.8 better than 14%
0.94 better than 37%
51% of 47 duels better than 61%
45% of 11 situations better than 71%
Dust 225
60% better than 85%
0.69 better than 40%
72.1 better than 18%
1.16 better than 94%
56% of 45 duels better than 84%
31% of 13 situations better than 36%
Inferno14
29% -
0.76 -
77.6 -
1.08-
53% of 32 duels -
27% of 11 situations -
Anubis10
50% -
0.68 -
74.0 -
1.01-
44% of 25 duels -
50% of 4 situations -
Ancient8
50% -
0.69 -
73.7 -
0.96-
54% of 13 duels -
0% of 3 situations -
Nuke4
50% -
0.74 -
78.1 -
1.07-
64% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nop94cs plays

Across 91 matches nop94cs averages K/R 0.69 and ADR 73.4; the rating across the 62 rated matches is 1.04. Biggest strength: Headshot rate at 58%, better than 98% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 13% of level 5 players. Averages 14.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 24 of 62 matches the rating was 1.10 or higher (39%), in 22 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. nop94cs loses the most ELO in match 1 of the day (−74 ELO, win rate 39%). Things go best on Dust 2 (+98 ELO, win rate 60%). Last 30 days: 35 matches, win rate 49%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.