Nirildi

JP
Streamer
228 matches tracked 70 matches in 30 days Follow on Twitch
ELO ▲ 26
446
30-day peak: 575
Rank EU
#1,659,900 #32,501 in JP

How does Nirildi play?

Rating 0.92 (from 206 matches) K/R 0.68 ADR 71.6 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 1
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Hits the head
Higher headshot rate than the level 1 average.
Headshots
better than most on level 1 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 10%+1 pp better than 76%
Opening duels won 52%+7 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 37%+4 pp better than 61%
Clutch 1v2 won 18%−5 pp better than 57%
Clutch kills per match 1.5+0.1 better than 67%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 58%+20 pp better than 99%
AWP share of kills 8%−4 pp better than 54%
K/D 0.92+0.12 better than 87%
Pistol kills per match 2.4 from the last 225

Impact

Strength
Damage and big rounds
Rounds with 2K 12.2%+2.3 pp better than 84%
Rounds with 3K 3.4%+0.7 pp better than 79%
MVPs per match 1.9+0.2 better than 79%
4Ks and aces 17x 4K, 4 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 22%−10 pp better than 10%
Utility damage per round 1.2−1.7 better than 13%
Enemies flashed per round 0.19+0.01 better than 50%
Rounds with a death 74%−2 pp better than 73%

Progress

One value per month, dashed line is the Level 1 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −12.9, Headshots −3 pp, Win rate −15 pp, ELO −181

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.67 (at the start 0.75).

Patterns

From the last 225 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −279 ELO
39 matches · 31% wins
In match 2 of the day −180 ELO
31 matches · 39% wins
Between 0:00 and 6:00 −321 ELO, win rate 39%
On Sundays −202 ELO, win rate 38%

Nirildi loses the most ELO in match 1 of the day: −279 ELO, 31% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
42% better than 33%
0.68 better than 80%
72.8 better than 69%
0.94 better than 80%
56% of 235 duels better than 95%
36% of 36 situations level
Mirage56
46% better than 52%
0.68 better than 80%
75.1 better than 78%
0.93 better than 81%
53% of 255 duels better than 90%
36% of 33 situations better than 54%
Anubis35
49% better than 49%
0.67 better than 59%
70.7 better than 38%
0.88 better than 48%
51% of 136 duels better than 77%
26% of 19 situations better than 24%
Ancient24
54% better than 61%
0.62 better than 35%
66.2 better than 20%
0.88 better than 46%
49% of 113 duels better than 65%
43% of 21 situations better than 66%
Nuke21
67% better than 87%
0.80 better than 90%
78.9 better than 60%
1.05 better than 77%
57% of 91 duels better than 88%
33% of 15 situations better than 38%
Inferno18
56% better than 69%
0.62 better than 30%
60.7 better than 6%
0.85 better than 26%
42% of 60 duels better than 23%
21% of 14 situations better than 19%
Cache10
30% -
0.69 -
71.9 -
0.98-
63% of 46 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Nirildi plays

Across 228 matches Nirildi averages K/R 0.68 and ADR 71.6; the rating across the 206 rated matches is 0.92. Biggest strength: Headshot rate at 58%. That is better than 99% of players on level 1. Most room to improve: Utility with impact at 22%. That is better than only 10% of players on level 1. On average 14.4 kills per match, 58% of them headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 59 of 204 matches the rating was 1.10 or higher (29%), in 108 it was below 0.90. In 207 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 0.99. Nirildi loses the most ELO in match 1 of the day (−279 ELO, win rate 31%). Things go best from match 5 of the day (+370 ELO, win rate 55%). Got weaker: K/R −0.08, ADR −12.9, Headshots −3 pp, Win rate −15 pp, ELO −181. Last 30 days: 70 matches, win rate 46%, ELO balance +19.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 1): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.